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Leader Ideas/ Concepts By 2-4-2


spysweeper242
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I was so interested in the new "Leader" Mechanic that I thought of some ways to improve it. I thought that as well as having the name "Leader" they can actually give orders. They can initiate procedures such as:

  • Defensive: Protect the leader
  • Offensive: Attack all enemies
  • Retreat: Flee from enemies and take cover

As well as that, they should have context worthy resistances like fire being immune to fire ( Still does damage just not multiplied). They remind me of bosses so they should have there own 3D transmissions. Here are some lines I came up with:

 

Blast: " Pre-pare for a your explosive demise "

 

Fire: " Don't get to cocky, hot head "

 

Ice: " Chill, and it will be over soon "

 

Toxin: " You are in prefect condition, that will change "

 

Energy leech: " I believe you will not be doing that now "

 

Since, they lack a codex entry I created one:

 

Example:

 

Image: Random unit (Lancer or crewman)

Name: Blast leader

Level: Any

Locations: All

Faction: Any

Drops: The same as the original unit.

 

They should also have advanced tactics, such as prone, rocket slide and possibly roll.

 

 

Feedback? Construcitve critic? Upvotes? Cake?

 

   

 

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stop.

 

No.

So much for actually giving out reasons any more...

 

Interesting concept, but the idea is kind of hard as it'd just make the enemies a lot more confused as they're already following programming and so giving them a second set of commands from the "Leader" would make them glitch out or be weaker.

 

Right now they've got a balance between attacking and defending, having a Leader type unit come in and give them commands would break the balance, and make the game easier, not harder.

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