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Mods Should Not Be Blocked For Further Usage While Equipped


Buddlschlumpf
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Right now, once you put a card into a weapon or a warframe, you cannot fuse it or use it on another weapon. It's blocked.

But why?

In the old system where switching out mods costed money the reason is rather obvious. But now with the new mod system there is absolutely no reason why someone should be forced to switch mods around all the time. Changing your loadout right now is a huge waste of time, it takes several minutes to switch weapons and warframes instead of mere seconds what it should be like. And fusing cards requires you too put them out of your items all the time.

Instead of actually putting your mods into a warframe and weapon and thus locking it from any further usage, you should be able to assign the mods you like to any of your weapons and fuse them at any time you like. This way, you have your favorite mod loadout for all your weapons and warframes and you can switch between them easily.

There is no abuse potential in this. It doesn't matter if a mod is in the braton boltor and paris at the same time as switching comes without costs (except time) and you can't use two primaries (or anything else) at the same time.

When fusing a card exceeds the energy limit of one of the weapons it's currently equipped in, it should simply be unassigned.

This should be a very small change taking only little time from a developer but for us players, especially those who have a lot of weapons and warframes, it would be a HUGE help, making this game so much more enjoyable.

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Yeah, it's really annoying having to unequip a mod to power it up (fuse, w/e they call it).

Especially since the sorting could be better and the UI breaks every time you try to change pages. There should seriously just be a button for "Equipped mods" to sort that instead of unequipping it and having to sift through pages when the numbers don't light up and the " <<First" and "Last>>" buttons don't work.

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Or at least make it somehow that we don't have to hit Apply after removing the mod from the weapon to fuse it. It is annoying when you want to upgrade your mods because you open the weapon, take out the mod, hit apply, then the game takes you out to the Arsenal page and you must open Mods again, fuse, then open the weapon again, place the mods in and hit apply again.

It would be a lot easier if you would only have to drag down the mod from the weapon, click Mods, fuse the mods, OK, put the mod back into the weapon. Withouth having to enter/exit Arsenal/Weapon/Mods pages several times.

edit: Or as Volume said earlier, make a tab with equipped mods that can be fused with unequipped mods.

Another idea would be, for those with hundreds of mods and cores to be able to make folders/tags so everyone can manage their mods as they wish.

Edited by NickoTyn
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Those are two very good ideas, although I've already seen a couple of topics on your second idea of fusing equipped mods.

I can't see anything wrong at all with your first idea, and with with fusing equipped mods the only problem I can think of is people accidentally fusing or selling mods that are already equipped, having mistaken them for unequipped mods of the same type. This could be fixed by having equipped mods highlighted in the mod inventory screen (the above two posters had good ideas on this also).

Also a bit off topic but I thought that you might be interested in this: https://forums.warfr...ion-with-builds

Edited by Freighttrain
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