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Augen And Saber. Warframe Concept.


Revel72
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Basically: Augen

 

Augen will be a sniper weapons based warframe what should become reliably difficult as enemies grows up on health and damage. Abilities are: Custom shot, Arm killer, Defection and None Spared. Forces player to use sniper classed weapons mostly damage increases as more you chain kill enemies. (aka you kill enemies all the time not putting a pause) as more you do this. The damage increases. Loosing this buff and you will need to start over. Note: This warframe uses snipers as primary weapon always. Unless player doesn't have one.

 

Basically: Saber

 

Melee only based warframe only pretty much might be melee rampange only warframes with Valkyr but Saber is pretty much putting players knee deep on the slashes and cuts. Abilities are: Blade wheel, Upper cut slash, Spinning saw blade and Executioner. Melee gets some changes he replaces the melee weapon with his own dual energy blades what are really dangerous to get close to. This warframe is all about getting those melee hits landed successfully more of repeated successfull strikes. More damage dealt.

 

Lore: Augen

 

Augen specialized on sniper rifles introducing new killing spree technology Augen suits perfectly for those who aim is their weapon of choice against enemies. Deadliest aim available and deadliest shots on disposal. Nothing will be left behind.

 

Introducing:

 

Custom shot:

 

Augen randomly picks up a round and insterts this to gun round has possibility to be exploding, penetrating or spread shot. Explosive shot will knock down all units near of the target where Augen aims down on his aim and pulls trigger. Dealing blast damage to units in range. This round will not detonate if not successfully landed on enemy. Penetrating round goes through everything in the aimed direction was it enemy, armor, wall or ally. Allies will be only who are leaved unharmed. Spread shot selects three random targets and smart round technology makes sure that these will be head shots.

 

Arm Killer:

 

If pointing on a row of enemies or an enemy Arm killer will instantly remove the arm from their body making unit halfway useless and takes all the time more bleed damage as long this lives.

 

Defection:

 

Augen replaces his current position with a decoy who starts to swing melee weapon acting that blocks incoming shots or projectiles fooling enemies to trust on the current target as Augen while able to be seen takes another position preparing to strike. While on invisible state damage dealt on next shot will be greater more time he spents on the Defection.

 

None Spared:

 

Augen creates a duplicate of current sniper rifle automatically shoots on heads of enemies who are nearby these head shots will deal double damage and always critical. While on state of None Spared every kill restores health and shields. Remember Augen is able to be harmed or crowd controlled on this state. Also he can not move while None Spared is activated.

 

Augen warframe stats:

 

Health: 300 (+ 15/ per level)

Shields: 200 (+ 20/ per level)

Shield regeneration: 10 per second

Sprint speed: 1.1

Stamina: 150

Armor: 10

Energy: 125 (+ 2.5/ per level)

 

Ability stats:

 

Custom shot:

 

Explosive shot damage: 100/175/250/325 + 20% current weapon's damage.

Explosive shot Area on Effect: 0.45 in-game meter.

Chance of getting one of these shots on use: 33%

Energy cost: 25

 

Arm Killer:

 

Bleed damage per second on armless enemies: 20/30/40/50 (+ 10% of their maxinum HP and 5% of current weapon's damage)

In-game range: as long you have line of sight on enemy and have energy to execute.

Energy cost 50

 

Defection:

 

Decoy and invisible duration: 7 seconds.

Damage increased by duration spent on defection: at 1 second 10% at 2 seconds 17% at 3 seconds at 4 seconds 21% at 5 seconds 35% at 6 seconds 70 near of 7 seconds spent that left of time on the Defection is less that 0.8 seconds 100%

Leveling up the ability grants 3% more percents of damage at.

Energy cost: 75

 

None Spared:

 

None Spared state duration: 3/4/5/6 or until running out of enemies.

Shots per 2 seconds sent: 2/3/4/5

Shields restored per kill: 10/15/20/25

Health restored per kill: 5/10/15/20

Energy cost: 150

 

Damage increased per kill:

 

2% percent per kill. Kills needs to be done below 4 seconds. Or you will loose the damage buff.

 

Head shot kill sounds or lines from Augen:

 

*grin*

Hah.

Uu... New head please.

You sure I didn't miss?

Hahhahhaa! Now people seriously are headless.

Last thing what you saw was barrel aimed on you.

Hehheh...

I am starting to think that this is not even a challenge.

Oh come on run more towards me.

 

When missing shot and loosing killing spree bonus damage:

 

Missed!? ****

Oh come on!

I am seriously rusty today...

What's going on?!

Well ****

I can not miss now.

That was only warning shot.

 

Lore: Saber

 

Yet another of the most brutal warframes designed yet along side with Valkyr... But focus is whole different he wants everything around him dead as he moves. Those who are not worthy he justifies are dead or about to be dead. Most odd thing is that the damage what he deals with the swords what he equips only and will not ever change them away to another. I will need to research this warframe more. Level him up and I should have all information available.

 

Introducing:

 

This is saber executioner and blades man. Cunning and Fearless Saber is warframe of choice to players who are ready to go in as the battle calls.

 

Uppercut Slash:

 

Saber jumps in to air both blades slashing up nearby enemies in range of his swords dealing damage as higher they goes cancelling everything what they attempting to do. While on state of Uppercut Slash Saber blocks incoming damage. As he finally reaches certain high he launches himself backwards. This ability is able to be used to launch yourself to floor above and get on that floor. Damage type is corrosive and slash.

 

Blade Wheel:

 

Jumps in to air and making a flip vertically with the blades increases flip speed and forms himself and blades to be a wheel after landing on ground Saber rolls forward double speed all enemies who steps too close or gets rolled over by blade are knocked on their back and receives slash and corrosive damage.

 

Spinning sawblade:

 

Saber transforms his swords in to a huge sawblade spins this a moment on his left arm and tosses forward all enemies in the path of blade will be slash and corrosive damaged. As well they will be knocked from their feet and chance of getting disarmed from ranged weapons by loosing an arm.

 

Executioner:

 

Saber goes in to rampage flashing all over battlefield. Slashing wide open, cut in to two halves or impale in to death. All enemies who have had been wounded. Unharmed enemies will be left alive but as Saber executes their men terror spreads all along the battlefield more than what they would believe.

 

Saber warframe stats:

 

Health: 150 (+ 45/ at every third level)

Shields: 200 (+ 30/ at every third level)

Armor: 550

Shield regeneration: 100 per second.

Sprint speed: High as Loki. What is about 1.15

Stamina: 175

Energy: 100 (+ 10/ at every third level)

 

Ability stats:

 

Uppercut Slash:

 

Damage: 175/225/275/325 + 20% of current melee weapon's damage.

Ability duration: 4/5/6/7 seconds.

Energy cost: 25

Backwards launch: 1/1.5/2/2.5 in-game meters.

 

Blade wheel:

 

Damage: 195/245/295/345 + 35% of current melee weapon's damage.

Ability duration: 3/4/5/6 seconds.

Energy cost: 50

Speed on wheel form: 2.1

 

Spinning sawblade:

 

Percent chance that enemy loses arm: 17/21/25/29%

Damage: 235/285/335/385 + 45% of current melee weapon's damage.

Ability range: stops on a first wall blade needs to be picked up before being able to use any other ability but after 10 seconds they will materialize on your back.

Blade wide: 0.65 in-game meters.

Energy cost: 75

 

Executioner:

 

Enemies executed: 7/10/13/16

Enemies under X% amount of HP limit: 80/70/60/50

In-game range: 5/7/9/11 meters around the chosen first target to kill.

Energy cost: 100

 

Damage bonus as more you land successful hits on enemies: 5% more damage per hit. Missing target or targets multiple times in a row (limit is 7) If you swing up to the limit you will loose the damage bonus. Also taking a too long brake and you will loose the damage bonus too. Time cap is 15 seconds.

 

I hope you like the idea leave a comment here. I am still thinking the stats and bonus things that are they fair or does they need some toning down or upping. (highly thinking to toning down a bit but I will need some comments for that)

Edited by Revel72
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