NyxOOX Posted February 18, 2014 Share Posted February 18, 2014 This is more of a personal gripe than anything, and I wasn't really sure whether this should go in the Weapons section, or the Dojo section. With that out of the way, I will begin. I don't know about you guys, but I like it when things make sense. The Ignis being in the Chem Lab? That makes sense. It is a flamethrower after all, flamethrowers ignite chemical fuel and propel it over long distances. The Ogris being in the Chem Lab? That makes sense. Rocket launchers fire rockets carrying explosive chemical warheads by burning chemicals as fuel. The Jat being in the Chem Lab? Sure, why not. It's a jet-propelled mace, jet engines use chemical fuel. You know what doesn't make sense? The Grinlok, a lever-action rifle, is unlocked through the Chem Lab. Unless the Grinlok fires HE rounds, or uses Detonite as propellant, I don't see any reason why it shouldn't be buyable in the market. I completely understand that the Chem Lab is kinda starved for projects right now compared to the Energy Lab, the Bio Lab, or even the Tenno Lab, but there is a difference between putting in something that fits, and throwing in something completely unrelated. You know what should be in the Chem Lab? The Stug. The Stug is a "gel gun" which fires blobs of explosive, corrosive chemicals. Seems like something like that would fit in pretty well. While we're on the topic of things that should go in the Chem Lab, let's throw in that Grineer Bio Rifle "acid rifle" they showed the art for in Livestream 22. It might not really be a big deal, but I just find it irritating that a completely unrelated weapon is in the Chem Lab, especially when you look at the fact that every weapon in the Energy Lab is energy-based, and every weapon in the Bio Lab is biological. Link to comment Share on other sites More sharing options...
-RG-Jezus Posted February 18, 2014 Share Posted February 18, 2014 (edited) Well, since it is also known as the Grineer research room..... Plus bullets are propelled by ignited gunpowder, a mixture of 3 chemicals. So, in conclusion, bullets normally use chemical energy, so shut ya whining, it does make sense. Edited February 18, 2014 by supersaupe Link to comment Share on other sites More sharing options...
Silraed Posted February 18, 2014 Share Posted February 18, 2014 I think they just made a mistake calling it the chem lab. It should simply have been the Grineer research lab. Link to comment Share on other sites More sharing options...
wkfire Posted February 18, 2014 Share Posted February 18, 2014 I think they just made a mistake calling it the chem lab. It should simply have been the Grineer research lab. ^ This And it'll make things easier when other factions are released. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted February 18, 2014 Share Posted February 18, 2014 +1 OP Link to comment Share on other sites More sharing options...
BloodArmoredApostle Posted February 18, 2014 Share Posted February 18, 2014 makes sense, and add the napalm gun to the grineer lab. I been waiting for that thing forever. Where is my revenge DE? Link to comment Share on other sites More sharing options...
Brimir Posted February 18, 2014 Share Posted February 18, 2014 Technically, guns that fire bullets are chemical weapons. Technically. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted February 18, 2014 Share Posted February 18, 2014 (edited) The Acrid. It's currently under Infested research, but that makes no sense at all. Look at the designs. Everything else in the Infested lab is organic. Infested weapons are made of tissue, bone, and other icky things. Meanwhile, you have the Acrid sitting there, which uses Grineer motifs (tubes, bulbous parts on the grip and handle that are orange). It's clearly not made of organic flesh, instead being constructed from metal. It is also rounded and comically oversized, a common Grineer design scheme. I suppose it doesn't involve some form of combustion like the other weapons, but does that matter? It's a total Grineer weapon. Edited February 18, 2014 by Noble_Cactus Link to comment Share on other sites More sharing options...
Detheroc Posted February 18, 2014 Share Posted February 18, 2014 Then again, it doesnt make sense for the crafting to require 2 Detonite Injectors (Ingame description: "Detonite injectors are the basis for explosive and incendiary weapons."). Link to comment Share on other sites More sharing options...
Brimir Posted February 18, 2014 Share Posted February 18, 2014 Which just proves again that Grineer Clan-Tech needs a total rework - as far as naming conventions go. Link to comment Share on other sites More sharing options...
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