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Offensive Ice And Defensive Ice. // Frost "rework - Updated With Fire Defensive Warframe


DeadScream
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Hi. 

Here I'm working on the idea of creating a new ice warframe filling a DPS role, whereas Frost would be set as a better defensive role with maybe far less damage output. 

 

actual situation

 

Frost currently has one DPS ability : ice wave.
One pure crowd control ability : freeze.

One protection/crowd control ability : snow globe.

And one DPS/crowd control ability : avalanche. 

 

 

main idea

 

Change the actual abilities and create new ones to make Frost the ultimate defender, trading his DPS for a great crowd control potential. 

Then, put this DPS potential into a new ice warframe.  

 

 

Frost rework

 

1 - Freeze - 25 - shoot a fast ice projectile, instantly freezing any target in the explosion radius for few seconds and dealing them cold damage. On direct hit the enemy would get frozen longer and take more damage. 

 

2 - Blizzard - 75 - set a cold effect on a large area for a long duration, slowing down enemies, reducing their fire damage and their shields.

 

3 - Ice globe - 50 - deploy a solid globe for a certain duration, protecting anything inside the globe from projectiles coming from outside. 
The globe is made of multiple parts, all being able to take 1000/1500/2000/2500 damage (affected by power strenght mods) and turning around, and Frost can "heal" them by using "Freeze" on them.

this idea was taken from another Frost rework thread, I didn't find it so feel free to tell me the player's name, this idea is awesome.

 

4 - Snow storm - 100 - Cast a massive radial snow storm, instantly pushing back all enemies in range and leaving them frozen for 10 sec with some damage. 

Upgrading the ability would only increase the push-back and the damage.

 

 

 

The offensive ice warframe : Crystal

Faster but with less physical resistance than Frost, Crystal is meant to use ice as a weapon.

 

1 - Ice Wave - 25 - Cast a massive ice wave, dealing high cold damage and slowing enemies down for a while.

 

2 - Ice blade - 50 - buff your and your teammate's melee attacks with 50/60/70/80% extra cold damage (based on the weapon's stats) and 50% proc chance for all the ability's duration (8/10/12/14 sec, affected by skill duration mods)

 

3 - mobile globe - 75 - Cast a small-sized snow globe, protecting anything inside, but trading it's durability for mobility. 

                                    1000/1500/2000/2500 hp, affected by power strenght mods ;

                                     8/10/12/14 sec, affected by power duration mods

 

4 - Wave Zero - 100 - Cast a massive cold wave, dealing very high damage on direct hit and then leaving remaining enemies with 15/20/25/30% resistance debuff. (basically you can hit harder for a certain duration)

 

 

 

Blaze - The defensive fire warframe.

 

1 - Fire Trail - 35 - Create a high damaging trail as you run, forcing enemies to avoid contact with the fire. The flames stand for 5 sec everywhere you walk or run, allowing a modulable safety zone.
Strenght mods increase the damage, and duration mods increase the skill duration (but not the flames persistence)

 

2 - Overheat - 35 - Create a fire aura around the warframe, decreasing damage input and dealing some fire damage to nearby enemies. 

 

3 - Sun Blind - 75 - Cast an instant sun upon the battlefield, instantly blinding any enemy on a very wide area : Stun for 3 sec and then accuracy debuff for 10-15 sec. 

 

4 - Phoenix Ashes - 100 - Spread protection flames on the battlefield, healing yourself and nearby allies and giving them extra protection for a limited duration (including cryopods/hostages (...)). If you (or your teammates) die while the skill is active, instead of bleeding out you will crouch down and unleash a wide "Fire Blast", at the end of what you will reach max health and get back on your legs with full power.

 

 

 

Open to criticism.

Edited by DeadScream
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Blaze - The defensive fire warframe.

 

1 - Fire Trail - 35 - Create a high damaging trail as you run, forcing enemies to avoid contact with the fire. The flames stand for 5 sec everywhere you walk or run, allowing a modulable safety zone.
Strenght mods increase the damage, and duration mods increase the skill duration (but not the flames persistence)

 

2 - Overheat - 35 - Create a fire aura around the warframe, decreasing damage input and dealing some fire damage to nearby enemies. 

 

3 - Sun Blind - 75 - Cast an instant sun upon the battlefield, instantly blinding any enemy on a very wide area : Stun for 3 sec and then accuracy debuff for 10-15 sec. 

 

4 - Phoenix Ashes - 100 - Spread protection flames on the battlefield, healing yourself and nearby allies and giving them extra protection for a limited duration (including cryopods/hostages (...)). If you (or your teammates) die while the skill is active, instead of bleeding out you will crouch down and unleash a wide "Fire Blast", at the end of what you will reach max health and get back on your legs with full power.

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Ember is already a continuous stunner with accelerant, sun blind is more of a "terrify" mixed with a "radial blind" and a weak "chaos" ^-^ 

 

 

When used wisely, I'm pretty sure lots of warframes could make infernal stunlocks :) 

 

However, Banshee with maxed power efficiency already is a stunlock master.

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I always thought Freeze should be a blast of cold gas in a frontal cone that hits multiple enemies. I think that would look better fixing the Globe if you were going to.

I find it ok the way it is, even for fixing the globe ^^ 

 

The fact it acts like Ember's fire ball is a good thing, it's a funny ability IMO

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