Kintsurugi Posted February 23, 2014 Share Posted February 23, 2014 (edited) When taking on an assassination mission, how about a cutscene where the target is killed by the player landing the killing blow? The cutscene will be based the player weapon used to land the killing blow. Maybe sentinel kill cinematic as well. Maybe. I figure since we have cutscenes for the beginning of some fights, why not end cutscenes? Skippable cutscenes. Because some people ain't got time fo' dat. Concept based on final boss kill cinematics, called Final Demolition Shots, from the game Gungrave: Overdose (PlayStation 2). Edited February 23, 2014 by Kintsurugi Link to comment Share on other sites More sharing options...
SolidAcid Posted February 23, 2014 Share Posted February 23, 2014 or like duke nukem.... Link to comment Share on other sites More sharing options...
Siubijeni Posted February 24, 2014 Share Posted February 24, 2014 Or like most games, really. I could go into a huge list. Link to comment Share on other sites More sharing options...
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