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Boss Kill Cinematics?


Kintsurugi
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When taking on an assassination mission, how about a cutscene where the target is killed by the player landing the killing blow? The cutscene will be based the player weapon used to land the killing blow. Maybe sentinel kill cinematic as well. Maybe. I figure since we have cutscenes for the beginning of some fights, why not end cutscenes? Skippable cutscenes. Because some people ain't got time fo' dat.

 

Concept based on final boss kill cinematics, called Final Demolition Shots, from the game Gungrave: Overdose (PlayStation 2).

Edited by Kintsurugi
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