Bojanx2x Posted February 23, 2014 Share Posted February 23, 2014 in general i feel like all the frames have a similar patter with 4 abilities and some form of unique ability here and there each ability is unique but overall i feel like we could use some frames that are once compered to other frames simply different maybe frames with passive like powers and ect so i came up with a warframe which is more efficient vs corpus and grenier then the infested im not a artis so icant make any cool pictures but here is the general idea: Looks: a medium sized light weighted frame with liquid metal infused with nano technology flowing through and around it which is somewhat utilized in some of its spells ability 1 - Upgrade Arsenal - once activated techno will spray a cone infront of him with his liquid metal and apply a dot for a few seconds if the enemy died within that time the liquid will melt down there weapons and return to techno replenishing his weapon ammo and upgrading the frame by adding/mounting the weapon upon the warframe he can have 1 weapon per rank + maybe some modifiers the weapons would deal damage in a similar way as the original owner had intended it to(aka the weapons stay as they were higher lvl foes = batter additional weapons) ability 2 - infect - infects all enemy weapons with a nano technological virus that will jam the weapons and after a while convert them into energy and detonate forcing affected targets to fight without there ranged weapons till there death ability 3 - Construct - using nano sized robots techno forms a sphere then launches it upon hitting a target it explodes deals damage and makes a copy of the target that fights for techno if it does not hit a target it explodes dealing blast damage ability 4 - Living Technology - Techno evolves base on the situation in every missing up to a max number of times based on rank and modifiers this evolution is based on whats going on around him whats dealing damage is it dead can it be killed can we survive ect... for example if techno is taking a lot of damage he will through time evolve a alloy plate of armor in addition to his own / in case he is dealing a lot of damage he will start to convert some of the damage he deals into energy or HP ect... as mission is finished he gains those evolutions as gear he can use on the gear screen except there effects are passive instead of 1 time consumable and as said above the number of these he can have at a time depends on skill rank and maybe modifiers this would be fun as they could add more and more evolutions making every techno more unique for players and ect.... sorry for the somewhat wall of text and bad english Link to comment Share on other sites More sharing options...
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