DreamCaster3 Posted February 27, 2014 Share Posted February 27, 2014 (edited) Hi everyone Just thought I'd throw this out here :) Magna Falcem Literally means "Heavy/Large Scythe" in Latin... I think (although my GCSE Latin skills are limited...was a while back) Do forgive my drawing ability as that is limited too... This weapon is supposed to be a similar size to the Jat Kittag and therefore wielded and controlled similarly but not identical (obviously), my drawing makes it look more like a hatchet style weapon so I apologise. So the above is the concept picture. The second drawing is the natural state (uncharged). The chain function could operate as follows: 1. Drawn back and put in place by Tenno (Drag and Snap into slot - most suitable in my opinion) 2. Upon a Block it resets - Melee 2.0 seems to emphasise a need to block a lot so a possibility? 3. Magnetic attraction 4. Magic... :3 But in all seriousness I believe the first option to be the most suitable. The stats are as follows and I have tried to carefully think them out so as to balance to the rest of the weapons in game. I thought it time we had a large puncture weapon. Mastery Rank 5 - Due to it's nature I feel it should be obtainable from that point Type - Heavy Physical Damage - 73 Impact Damage - 14 Puncture Damage - 60 Slash Damage - 3 Crit Chance - 5.0% Crit Damage - 150% Attack Rate - 0.85 attacks/sec Status Chance - 25.0% Charge Stats (above x2.9 rounded up to nearest integer) Physical Damage - 212 Impact Damage - 41 Puncture Damage - 174 Slash Damage - 9 Charge Time - 1.0 sec/charge. I love you all for even LOOKING at this post! Please do tell me what you think and give me feedback as I appreciate all comments a lot :) Please also follow the post if you're interested. Thank you :) DreamCaster3 Clan Leader of Yin Edited May 8, 2014 by DreamCaster3 Link to comment Share on other sites More sharing options...
Kiyryite Posted February 27, 2014 Share Posted February 27, 2014 I love ideas like this but... Link to comment Share on other sites More sharing options...
DreamCaster3 Posted February 28, 2014 Author Share Posted February 28, 2014 (edited) I love ideas like this but... Is the but for "there are too many" or "too similar to everything else?" :( Or is it just not suited to the style of the game? Edited February 28, 2014 by DreamCaster3 Link to comment Share on other sites More sharing options...
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