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[Concepts] Warframe, Melee Weapons, Secondary


DreamCaster3
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Hi everyone

 

Just thought I'd throw this out here :)

 

 

Magna Falcem

 

Literally means "Heavy/Large Scythe" in Latin... I think (although my GCSE Latin skills are limited...was a while back)

 

Do forgive my drawing ability as that is limited too... This weapon is supposed to be a similar size to the Jat Kittag and therefore wielded and controlled similarly but not identical (obviously), my drawing makes it look more like a hatchet style weapon so I apologise.

 

2j64b3r.jpg

 

So the above is the concept picture. The second drawing is the natural state (uncharged).

 

The chain function could operate as follows:

 

1. Drawn back and put in place by Tenno (Drag and Snap into slot - most suitable in my opinion)

2. Upon a Block it resets - Melee 2.0 seems to emphasise a need to block a lot so a possibility?

3. Magnetic attraction

4. Magic... :3

 

But in all seriousness I believe the first option to be the most suitable.

 

The stats are as follows and I have tried to carefully think them out so as to balance to the rest of the weapons in game. I thought it time we had a large puncture weapon.

 

Mastery Rank 5 - Due to it's nature I feel it should be obtainable from that point

Type - Heavy

 

Physical Damage  - 73

 

Impact Damage     - 14

Puncture Damage - 60

Slash Damage      - 3

 

Crit Chance  - 5.0%

Crit Damage - 150% 

Attack Rate  - 0.85 attacks/sec

Status Chance - 25.0%

 

Charge Stats (above x2.9 rounded up to nearest integer)

 

Physical Damage  - 212

 

Impact Damage     - 41

Puncture Damage - 174

Slash Damage      - 9

 

Charge Time - 1.0 sec/charge.

 

 

I love you all for even LOOKING at this post! Please do tell me what you think and give me feedback as I appreciate all comments a lot :) Please also follow the post if you're interested. 

 

Thank you :)

 

DreamCaster3

Clan Leader of Yin 

Edited by DreamCaster3
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