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Idea/sugesstion - Special Invasion Game Modes


JohnMarkLee
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Command:

Each player starts off with his own faction "Squad". We can command the faction units we are allied with to attack, defend, scout, move, stay..etc. We can add more units to our squads when we find them throughout the map and we have to select and add them to our "Squads". You need to command the soldiers carefully. When all your ally soldiers die you loose. Goal is to take out the enemy commander with a limited supply of troops. You either kill the commander for the enemy troops to retreat or kill all of his units. (Like a assassination/extermination-ish mission) 

Inspired by MOBAs... Troops will be more useful than they are now... They hardly even follow you.

 

Conquest:

Large open map. There is two fortresses on each side of the map for each faction. You will spawn on the fortress of the faction you are assisting. Large armies of units form each faction charge at each others Fortresses on each end of the battlefield.

Each side will have a Morale Bar, which starts 100%. For every unit on the battlefield killed it is -0.25% Morale. 

With 20 Units for each faction spawning per min. (Max amount of Units should be 100 for each side for performance issues) 

Each fortress will have 100,000 HP that can only be damaged by the Turret Towers. Fortresses can be entered by the enemy and you can enter the enemy Fortress. In the center of the fortress room there is a reactor core. Which can have charges planted on to damage the core. Each charge that goes off in the core will - 1000 HP of the Fortress HP. However you can only carry one charge at a time and only one player can carry one charge at a time. To resupply on charges you need to return to your fort and resupply with supply boxes. This could also add for a new Gear for personal charges. (However Personal Charges should do less damage and have a more supply of such as... 3 Charges Max each doing 200 Damage to the Fort)

Every 5 min, a aircraft will come and drop supplies at your fort. Each supply drop will bring Ammo to all type of weapons. Will also drop 5 charges per drop.

There will be 3 random bases in the center serving a purpose, they must be captured (Like a interception game mode) by your faction to work on your side. 

- Turret Towers will fire at the opposing factions Fortress. Every 5 seconds the turret will fire, damaging 500 HP per shot. If you have both towers under your factions control it will be double that.

- The central outpost will allow you to spawn 10 extra units per the min with the Fort 20 unit spawn. So in a max that is 30 units spawning per min. Holding this Outpost will also decrease morale loss by 50%. (-0.125%).  

 

 

200uxqu.jpg

 (Map in View from Sky)

 

And basicly whichever Factions Fortress gets destroyed or get their Morale reached to 0%. They loose. This game mode is obviously not a game mode that would be designed for those missions that take place inside a ship. So I say Conquest should only be more ground missions on planets such as: Venus, Earth, Mars, Phobos and all those other planets you guys designed with a tundra-like environment. (Lol...)

Inspired by games like Star Wars Battlefront... Invasions are suppose to be War after all... Right?

 

Assault

Sabotage/Defend like mission. Basicly if you are support the side that is invading or the offensive side. They enemy has a fortress that is highly elevated and you have to assault it with a bunch of ally troops charging at it from the ground that are being dropped out by a gunship. Basicly its a D-Day like game mode. When you charge you have to use free running to climb to the top of the fortress. Which will be difficult with the enemy shooting at you from the top. When on the top of the fort, you will sabotage a reactor destroying the fortress. After the reactor is destroy you get picked up by a ship and the fort explodes.

If you choose to help the defending side the Assault mode will be altered. Instead of assaulting you will be the ones defending. However as this might just seem like another Defense Mission. After 10 minutes the gunship that is dropping off the invading troops will stop dropping them off from the ground and will become a "Boss" that you have to fight. 

About the Fortress:

- Reactor on top Roof

- Fort on a cliff.. needs to be climbed to get to the top

- Will have MG nets around it that are usesable

- After climbing to the top cliff there will be the actual fort building

- Inside there will be several floors you have to get through to access the roof

- Reactor at the roof

11jx2k1.jpg

(Map View from Side Angle)

 

Bosses:

- Corpus Liberator

- Grineer Gunship

Corpus Correlian:

- Has a shield thats inpenatrable

- Has a shield generator at the "belly" of the Liberator that must be destroy to take down the shield

- After shield is down you can actually hurt the ship

- Has plasma and laser cannons

- Drops MOA & Crewman at the Fort causing ground disturbance

Grineer Liberator:

- Has a very heavy thick armor that can only be penetrated by the fort turrets

- Shoots rockets and has MG turrets

- Every once in a while it turns around so you are facing the rear of the ship and the hatch opens with Grineer shooting you from the cargo bay

- When you kill the Grineer in the Cargo bay it will start to close in 10 seconds

Inspired by games like World at War & Medal of Honor... I mean it is a war... Like I said in conquest!

 

Note: Can we also have our ally troops to not die so easily? Every operation I notice our side is always weaker... WHY?!

 

Author's Comment: I know these gameplay methods are not what Warframe is about. Most of you guys think Warframe is a fast-pas shooter and all about Run N Gun. However I don't think so much as game modes like Assassination (Bosses RPG, MOBAs), Rescue (Strategic TPS) & Inception (Heavy Co-Op & Teamwork) proves Warframe is a variety of different game types put all into one experience. Not just gameplay but the Ranking and Leveling system (RPGs), the shooting (Shooter/TPS) and so much more. So why don't we add on to that variety?

Edited by JohnMarkLee
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Note: Can we also have our ally troops to not die so easily? Every operation I notice our side is always weaker... WHY?!

It's because our allies are always a lower level than the invaders. Having them equalized would be pretty nice to see.

 

 

But other than that, I like the overall concept of this idea, Assault moreso than Conquest.

 

These game modes have have to be shortened because we would have to do 5 of them for a node. Unless they are wildcards that have a certain % chance of appearing instead of a normal Invasion mission.

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It's because our allies are always a lower level than the invaders. Having them equalized would be pretty nice to see.

 

 

But other than that, I like the overall concept of this idea, Assault moreso than Conquest.

 

These game modes have have to be shortened because we would have to do 5 of them for a node. Unless they are wildcards that have a certain % chance of appearing instead of a normal Invasion mission.

Can't the Conquest mode be like a special mission mode? Like how Infestations have Phorid? And instead of 0/5 completion its 0/3?

Edited by JohnMarkLee
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Maybe the mission could be made more difficult so we don't need to do more than 1 mission at all?

 

I think Command is going to be a problem. Sure we are helping them but we're not their generals nor will they listen to us betrayers.

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Maybe the mission could be made more difficult so we don't need to do more than 1 mission at all?

 

I think Command is going to be a problem. Sure we are helping them but we're not their generals nor will they listen to us betrayers.

Lol thats true. We aren't really on their side though we are just mercenaries. So I wouldn't count it as betrayal if we weren't actual allies. Unless you are talking about the Lore.

Edited by JohnMarkLee
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Lol thats true. We aren't really on their side though we are just mercenaries. So I wouldn't count it as betrayal if we weren't actual allies. Unless you are talking about the Lore.

They still pay us right?Like when you do a infestation mission and help the corpus and if you do that mission like 3 times, they give you(They come in mail and not right away.)  a fieldron or something?

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They still pay us right?Like when you do a infestation mission and help the corpus and if you do that mission like 3 times, they give you(They come in mail and not right away.)  a fieldron or something?

Yes... They pay you right now! Its just 5 times instead of 3.

Edited by JohnMarkLee
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Maybe the mission could be made more difficult so we don't need to do more than 1 mission at all?

 

I think Command is going to be a problem. Sure we are helping them but we're not their generals nor will they listen to us betrayers.

I actually hate the fact we need to do such short missions 5 times for a single reward...

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