ImaPolaBear Posted March 4, 2014 Share Posted March 4, 2014 Just some ideas Passive to have 2 sentinel Ability 1: increase sentinel accuracy. Accuracy increases with rank Ability 2: Increase sentinel Damage. Damage increases with rank Ability 3: Revive all allies sentinel's. health returned increases with rank. Ability 4: Summons A " " , with 10 ranks. allowing it to get powerful 90 health at rank 0. 270 at rank 30 200 Power at rank 0. (I think it adds 50% to rank 30.) 300 power at rank 30. 90 shields at rank 0. 270 at rank 30 65 Armour. Sprint speed 1.25 Stamina 80. Polarities - 4 Power, 2 Tactical Aura Tactical. With such low Health and Shields. Rage & Quick thinking could compensate some for players worried about dieing. also will help keep energy pool up. Link to comment Share on other sites More sharing options...
Dovahjim Posted March 4, 2014 Share Posted March 4, 2014 (edited) This has almost nothing to do with Summoning. On top of that this is anti-fun, it encourages you to not play the game, why the hell would they want that? Edited March 4, 2014 by Dovahjim Link to comment Share on other sites More sharing options...
Ameretat Posted March 4, 2014 Share Posted March 4, 2014 Hmm, instead of a whole frame dedicated to 'sentinel buffing' I'd personally rather see them as some of the new generic warframe mods (See previous livestream/google for details) Link to comment Share on other sites More sharing options...
Uluu Posted March 4, 2014 Share Posted March 4, 2014 Overall the idea is interesting, though the stats seem a bit all over the place. The only warframe w/ 1.25 sprint speed at the moment is Loki, a light class frame, with lower than average stats to match, which overall makes sense, though when I think of a summoner, I tend to think of a class of caster like Necromancer, Warlock, or even Shaman or Druid, which overall are sluggish classes, so you might want to bring that down to 1.0 or even 0.95 (Sayrn's speed) and bring the armor up a bit. Next would be the energy, which might want to take a hit down to 150, instead of 200 (150 right now is more than enough with how modding works, so this shouldn't effect anything overall). As for health and shields, I think those could either stay the same, or might want to be bumped up to 100 to 125 each. I don't know though, just throwing out my 2 cents. Link to comment Share on other sites More sharing options...
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