Spliffy_McGee Posted March 4, 2014 Share Posted March 4, 2014 (edited) Muladhara - The Warden/Shaman Warframe Muladhara is the Buddhist god of Earth/Plants/Rocks/Soil. As a warden/shaman, Muladhara summons and channels the ancient animal spirits and topography of his homeworld to aid him in his quest.Stats:High healthHigh shieldsHigh armorAverage energyAbout as slow as FrostAbilities:These abilities are mainly focused around summoning and morphing into wildlife.#1 Swarm - 25 energySummons a swarm of insects that buzz around in a 5 / 10 / 15 / 20 meter area, causing panic, confusion, slowness, and stacking corrosive damage to enemies inside the zone. Enemies will attempt to escape the swarm, but may move the wrong direction or accidentally knock down their allies. Swarm moves slightly in a random direction for the duration of the ability.Corrosive damage equal to 1 / 1 / 2 / 3 damage per tick, with a tick every .5 seconds, lasting 10 seconds total. Can stack up to 10 times on a single enemy.Power str - Increase damage dealtPower dur - Increase durationPower ran - Increase cloud size#2 Razor - 35 energyMorphs one arm into a scythe-like appendage, allowing swift, brutal melee attacks for the 3 / 6 / 9 / 12 seconds.Weapon stats will be similar to an unmodded Orthos Prime in terms of damage, attack speed, and range.Using this ability while the blade is active will cause you to leap up to 4 / 8 / 12 / 16 meters to an enemy, stabbing through them and dealing critical damage, as well as cauing Damage over Time.DoT Ticks for 1 / 2 / 3 / 5 Toxin damage every .5 second for a total of 5 seconds. DoT can stack up to 10 times.Power str - Increase dmg dealtPower dur - Increase buff durationPower ran - Increase melee/leap range#3 Slingshot - 50 energyLaunches a volley of 4 / 5 / 6 / 8 poison spines at enemies in a shotgun spread, dealing 10 / 20 / 30 / 40 Toxic damage per spine, plus 5 / 10 / 15 / 20 damage every second for 5 seconds per spine. Spines suffer damage drop-off similar to shotguns.* Similar to Ember's Fireball, in that it can be used at almost any time EXCEPT when controlled. (I.e. knocked down)Power str - Increases initial damagePower dur - Increases DoT lengthPower ran - Decrease dmg drop-off rate#4 Bear-Blasting - 75 energySummons a mighty bear that charges in a straight line for 10 / 20 / 30 / 40 meters, knocking enemies out of the way, dealing 50 / 100 / 150 / 200 slash and impact damage to anything in it's way. Once it goes at far as it can/will go, it rears up and draws aggro for .5 / 1 / 1.5 / 2 seconds.Power str - Increase dmg dealtPower dur - Increase aggro timerPower ran - Increase distance travelledAlternate abilities:These abilities are more Defense-based, and work more with Earth and Stone than with Animals.#1 Rock Shield - 25 energy.Activates his shield, which summons a massive chunk of rock attached to his wrist. Shield provides cover and slows you down. The more it is hit, the more it is chipped away, reducing the speed debuff, and the amount of cover provided.Can withstand up to 125 / 250 / 375 / 500 damage, or lasts 10 / 15 / 20 / 25 seconds.Player initially slowed by 50%, which is reduced as the shield takes damage. Using this ability again while it is active will thorw your shield in front you, dealing damage and knocking aside enemies in it's path. (Deals impact damage)Power str - increases damage absorbed.Power dur - increases time limitPower ran - unaffected#3 Heavy Burden - 50 energyAll enemies within 7 / 14 / 21 / 28 yards recieve a stacking 4/6/8/10% speed debuff every second they are in range. If 100% speed reduction is reached, then they are knocked down and take 100/200/300/400 Impact damage, and the debuff resets to 50%. (So an enemy caught in the area can be knocked down repeatedly.)Lasts 10 / 15 / 20 / 25 seconds.Power str - increases stacking speed debuffPower dur - increases aura timePower ran - increases affected area#4 Mud Wall - 100 energyCreates a wall of thick mud that slows down and stops incoming fire, allowing rounds to be picked out of the mud. (Dispenses ammo packs out the other side when hit). Attempting to walk through the mud will result in a 50/100/150/200% speed debuff for friends and foes alike, and a 50% speed debuff for 5 seconds after passing through.The wall dissolves after 10/15/20/25 seconds, or after absorbing 200/300/400/500 damage.Upon dissolving, the area is coated in Mud, which causes a 50% speed debuff to friends and foes that attempt to traverse it.Power str - increases amount of damage absorbedPower dur - increases time before wall dissolvesPower ran - increases length of wall Worst idea ever? Best idea ever? Meh? Comment with your... well... comments! Edited March 4, 2014 by Spliffy_McGee Link to comment Share on other sites More sharing options...
Phobose Posted March 4, 2014 Share Posted March 4, 2014 Meh Link to comment Share on other sites More sharing options...
Shyster Posted March 4, 2014 Share Posted March 4, 2014 Im sorry but i dont really see this charater concept working with the scifi/elemental/class theme most warframes revolve around. To elaborate, he just seems more like a fantasy character than a scifi one and he also seems to be rather unfocused in terms of inspiration (what would a mud/ animal frame look like????) But i like the name and the concept of some sort of "chakra" or indian inspired frame is very viable and i implore you to keep at it! Link to comment Share on other sites More sharing options...
Spliffy_McGee Posted March 5, 2014 Author Share Posted March 5, 2014 Im sorry but i dont really see this charater concept working with the scifi/elemental/class theme most warframes revolve around. To elaborate, he just seems more like a fantasy character than a scifi one and he also seems to be rather unfocused in terms of inspiration (what would a mud/ animal frame look like????) But i like the name and the concept of some sort of "chakra" or indian inspired frame is very viable and i implore you to keep at it! Thanks for the input! I guess to make it more in-line with the current style, I could change out the animals for, idk, robo-animals? Nanobots? Link to comment Share on other sites More sharing options...
Shyster Posted March 5, 2014 Share Posted March 5, 2014 Well... nekros already has the summoning ult with nanobots and we dont actually know if animals (as we know them) still exist on earth. what a bout a focus or medative warframe who was all about peace and balance much like a monk. Abilities more focused around the connections between teammates (OP team buffs pls) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now