TotallyRealistic Posted March 5, 2014 Share Posted March 5, 2014 (edited) "Krysalis"Derived from the term "Chrysalis".* mark fields that are undecided.Everything is variable to change.-I need artwork-KRYSALIS brings beautiful and unbridled destruction to the battlefield, almost as if dancing to a song made from the screams and deaths of her enemies, KRYSALIS relentlessly devours all in her path.Insect inspired concept integrated with a design appearing similar to a mix between Saryn and Rhino design concepts. Particularly the areas like Saryn's face and chest, and Rhino's arms, legs and back. Perhaps even like the formation on the right side of Valkyr's face, especially for the METAMORPHOSIS ability listed below.Basically a female tank, while sporting a general theme of Butterflies and other insects...just very deadly versions.General Attributes:Shields: 100(300)Health: 150(450)Armor: 300Power: 100(150)Stamina: 80Sprint Speed: 1Polarities:2x DefenseAura Polarity:DefenseCONTENDING ABILITIES:Power 1 1. Survival InstinctKrysalis has the incredible ability to survive insane amounts of damage by mimicking the resilience of a roach, momentarily boosting her own armor strength immensely while sacrificing shield strength.Bonus Trivia:1. Shields do not regenerate while this ability is active, making it most effective in dire situations.2. Power ignores only status effects while active.3. Power Duration mods can have a considerably detrimental effect.Power Cost - 25Duration - 15 secondsArmor boost - (+)100%/125%/150%/200%Shield Loss - (-)50%/55%/65%/75%Shield Regen - 0%Mod Effects:Power Duration increases the Duration that the ability is activePower Efficiency reduces Power CostPower Range has no effectPower Strength increases the percentage of armor boosted2. Stinger StrikeKrysalis grows and fires a stinger-like projectile from her left hand at a targeted enemy, capable of impaling/damaging multiple enemies in a line.Power Cost - 25Cast Time - .5 secondsTravel Speed - 25 meters / secDamage radius - .25 metersDamage - (~)200/300/400/500 (Puncture)Status - 25%(10% Toxin)Mod Effects:Power Duration has no effectPower Efficiency reduces Power CostPower Range increases Damage RadiusPower Strength increases Damage dealt Power 2 1. Sacrificial PawnsKrystalis summons a small swarm of insects that surround her, mitigating incoming damage while sacrificing themselves to damage enemies that come too close. A true queen deserves loyal Pawns...Bonus Trivia:1. "Pawns" inflict a small damage-over-time effect to enemies.2. Power Strength mods can be used for a more defensive play style, while Power Duration, Range, and Strength mods can be used for a more offensive play style.Power Cost - 50Cast Time - .75 secondsNumber of "Pawns" - 6/8/9/10Incoming Damage Reduction(per "Pawn") - 3%Attack Radius - 2.5 metersIndividual "Pawn" Damage - (~)100/150/200/250[impact - 10/15/20/25][Puncture - 30/45/60/75][slash - 60/90/120/150]Bonus Damage / sec - 5% (Corrosive)Bonus Damage Duration - 5 secondsStatus / sec - 10%(20% Viral)Mod Effects:Power Duration increases Bonus Damage DurationPower Efficiency reduces Power CostPower Range increases Attack RadiusPower Strength increases Damage, Bonus Damage / sec, and Damage Reduction2. Smell Of FearKrysalis, having the innate ability to adapt and mimic the traits of various insects, can release a cloud of toxic gases that surrounds her and deters enemies.Bonus Trivia:1. Follows and surrounds Krysalis until ability ends.2. Does not affect mechanical/robot enemies(Moas, Ospreys, etc).3. Power is derived from 'Stink' Bugs' ability to spray a foul smelling substance that deters predators.4. Approximately 9,001 times deadlier than 'Crop-dusting'.Power Cost - 50Cast Time - .75 secondsDuration - 10/15/20/25 secondsEffective Radius - 1/2/3/4 metersDamage / sec - 2.5(3)/5/7.5(8)/10 (Gas)Status / sec - 5%(25% Corrosive)Enemy Accuracy - (-)25%Mod Effects:Power Duration increases the Duration that this power is activePower Efficiency reduces the Power CostPower Range increases the Effective RangePower Strength increases Damage / sec Power 3 1. MetamorphosisMuch like a humble caterpillar, Krysalis forms a hard outer shell that covers her entire body. This "cocoon" protects against all incoming damage but restricts movement and reduces speed.Bonus Trivia:1. This ability grants immunity to crowd control and status effects, much like Rhino's Iron Skin ability.Power Cost - 75Cast Time - 1 secondChrysalis(cocoon) Health - 1000/1500/2000/2500Movement Speed - (-)25%Sprint Speed - (-)25%Stamina - (+)25%Mod Effects:Power Duration has no effectPower Efficiency reduces Power CostPower Range has no effectPower Strength increases the Chrysalis(cocoon) Health Power 4(Ultimate) 1. Devouring SwarmKrysalis unleashes a bloodcurdling and feral shriek; calling forth a large swarm of insects out of the woodwork to seek out, overwhelm, and devour all enemies in the vicinity. Their Queen is in danger...they come to her aidPower Cost - 100Cast Time - 1 secondPower Duration - 30 secondsSwarm Size Radius - 10 metersSwarm Damage / sec - (~)10/15/20/25[Puncture - 4/6/8/10][slash - 6/9/12/15]Status / sec - 10%(25% Viral)Mod Effects:Power Duration increases the Duration that this ability is activePower Efficiency reduces Power CostPower Range increases the Swarm Size RadiusPower Strength increases the Swarm Damage / sec Edited March 12, 2014 by TotallyRealistic Link to comment Share on other sites More sharing options...
(PSN)MatangoMushrooms Posted March 5, 2014 Share Posted March 5, 2014 I've never posted in support of fan made warframe concept before. You had me at Insect Queen. Link to comment Share on other sites More sharing options...
TotallyRealistic Posted March 5, 2014 Author Share Posted March 5, 2014 Fantastic then! ^.^ I still need art, but I'll focus on more ability variety ATM. And, as always, I eagerly anticipate ideas and criticism alike! Help is appreciated. Link to comment Share on other sites More sharing options...
sorq Posted March 5, 2014 Share Posted March 5, 2014 As long as it doesn't overlap with Saryn.. Link to comment Share on other sites More sharing options...
TotallyRealistic Posted March 5, 2014 Author Share Posted March 5, 2014 As long as it doesn't overlap with Saryn.. Krysalis really only takes design influence from Saryn. Though poison is an attribute of Krysalis' powers, it is only a status effect. Like Radiation from Deth Cube's Vaporize ability. Link to comment Share on other sites More sharing options...
(PSN)MatangoMushrooms Posted March 5, 2014 Share Posted March 5, 2014 Just stopping by again to say I really dig your suggestion. Link to comment Share on other sites More sharing options...
Shyster Posted March 5, 2014 Share Posted March 5, 2014 Id be willing to do art if you gave me some design pointers and inspiration/refrences Link to comment Share on other sites More sharing options...
TotallyRealistic Posted March 6, 2014 Author Share Posted March 6, 2014 (edited) Id be willing to do art if you gave me some design pointers and inspiration/refrencesFantastic! Thanks for your offer and I'll do my best to convey the design I intended...References: Rhino - for the styling of the arms, legs, and back. Krysalis is a tank, I want her to have thicker chitinous armor-like formations to, you know, show that she's protected. Don't make it too big though, she doesn't need to look fat(At least, not unless Metamorphosis is active, since she'd be covered in cocoon-like armor). Saryn - for the chest and face. Krysalis would need more of a solid chitin plate design to really convey her claim as "Insect Queen", a similar design as in these areas would show some real resemblance to insects. Valkyr - purely for the claws on her hands. Other than that, reference the Zanuka plate formation on the right side of her face if you want to do the Metamorphosis ability too. Collectors from Mass Effect 2 - simply to tie the concepts together using a previously designed insectoid as a reference point. I would use the Collectors to design the organic fibers beneath the chitinous plates. Other details: By the references, I don't mean I want only the arms to be like Rhino's, I mean as an overall design stand point. If that makes sense? Also, you know how ninjas and some of the Warframes have the toe-split? And then how some Warframes have high-heels? Mix and mash! Only instead of full-on high-heels, just semi. Lastly, and most importantly; Krysalis is a queen, she needs a crown. I was thinking a crest-like formation(similar to Triceratops' shield crest), inspired mostly how jaw and crest/horn size displays power in the insect world(ex: Stag Beetles). Is that enough or do you need more? I find it somewhat hard to explain, but I'll be glad to try and describe more. Edited March 6, 2014 by TotallyRealistic Link to comment Share on other sites More sharing options...
Shyster Posted March 6, 2014 Share Posted March 6, 2014 Wow thats great. if you want to go into more detail pm me. I think bees/wasp nest designs would really be cool tho. Link to comment Share on other sites More sharing options...
Siubijeni Posted March 6, 2014 Share Posted March 6, 2014 Spoiler tags are opened with (spoiler) and closed with (/spoiler), with the () being replaced by []. I'd recommend putting them on seperate lines of text above and below what you want to be enclosed within; they sometimes glitch out, otherwise, and it's easier to nest them that way. A few quick thoughts: -15 seconds is a little long for the armor ability, especially such a massive boost. I realize shields don't regenerate, but if they aren't actually taken away by this ability it is too useful as a supplement--activate it before you go into a sticky situation, and once your shields get broken you don't take too much damage. Either shorten the duration, making it more of a panic/escape skill... or make it completely strip your shields as a cost, too. Either way, 12 seconds is probably as long as it should go; that's even with Loki's invis, which is comparable in utility. -Stinger as a projectile is probably better. We really don't need another slash dash/rhino charge/tail wind type ability. Link to comment Share on other sites More sharing options...
TotallyRealistic Posted March 6, 2014 Author Share Posted March 6, 2014 Spoiler tags are opened with (spoiler) and closed with (/spoiler), with the () being replaced by []. I'd recommend putting them on seperate lines of text above and below what you want to be enclosed within; they sometimes glitch out, otherwise, and it's easier to nest them that way. A few quick thoughts: -15 seconds is a little long for the armor ability, especially such a massive boost. I realize shields don't regenerate, but if they aren't actually taken away by this ability it is too useful as a supplement--activate it before you go into a sticky situation, and once your shields get broken you don't take too much damage. Either shorten the duration, making it more of a panic/escape skill... or make it completely strip your shields as a cost, too. Either way, 12 seconds is probably as long as it should go; that's even with Loki's invis, which is comparable in utility. -Stinger as a projectile is probably better. We really don't need another slash dash/rhino charge/tail wind type ability. Thank you, and noted. I'll make the necessary edits. Link to comment Share on other sites More sharing options...
TotallyRealistic Posted March 12, 2014 Author Share Posted March 12, 2014 Passing bump... Link to comment Share on other sites More sharing options...
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