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Orokin Boss


MrPigman
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k so we need some orokin bosses so heres my thought!

 

well the tenno rebelled against the orokin correct? well unless the tenno obliterated the orokin right there on the spot in one swift strike the orokin had time to at least start developing some sort of counter to the tenno.

that something are the archangels. Archangels are essentially robotic warframes, rather than suits controlled by an organism. however the orokin wanted something that would completely devastate a group of tenno with ease.

their solution? use their own powers against them.

however the archangels are unfinished and therefor killable enmies.

 

there are 3 arch angels for the 3 towers.

 

tower I: Archangel Zeriel

appearance: he seems to be what looks like a pure white excalibur prime but with a cross like design on its face.

abilities:

 

Weapon: a sword similar to a galatine but the blade is made of light energy.

 

1: Zeriel dashes across the arena dealing heavy damage (like a longer ranged stalker) he uses this about every 20 seconds

 

2: Zeriel Teleports around hovering above players then will slam down knocking them down and dealing very heavy damage (enough to 1 shot a squishy warframe) this skill can be dodged by moving quickly enough.(he uses this about every 40 secoonds)

 

3: Zeriel releases a burst of energy that deals minor damage to everyone in the arena (you can not dodge it but it only does like 30 damage) after the burst everyone is slowed and those near him get knocked down. (he uses this very little, maybe every minute and a half or so)

 

4: when zeriel is dying zeriel begins to rampage, he begins to do short slash dashes around constantly however there are pause times between each. this only procs if he is at 5% life.

 

Tower II: Archangel Elysium

appearance: what looks to be a pure white nyx with a primed look to it and a cross like shape on its face

 

Weapon: A bow similar to the paris prime, but with energy flowing off of it.

 

abilities:

1: Elysium creates wisps of white fire around her the shoot off at the closest players, much like nova's null star. (elysium uses this skill very frequently, almost every chance she can)

 

2: Elysium begins to fly up and starts reflecting anything shot at her (she still takes damage) then once reached a certain height will do the zephyrs dive bomb but with a much larger radius. (elysium does this about every 20 seconds)

 

3: Elysium will begin to fire out a stream of arrows that act like the nyx's psychic bolts. (Elysium uses this skill quite frequently as well)

 

4: Once elysium reaches 5% hp, she will become invincible and begin to constantly use her 3. whilst in this state elysium drains .5% of her health per second (meaning she dies in 10 seconds) but if she downs a tenno she gains 1% of her health back, she will stop her rampage if her health exceeds 5%.

 

Tower III: Archangel Ende

Appearance: end looks like an excalibur prime but without all of the gold on it and without the eye piece, it is a pure white and plain looking warframe, but it has large wings of white smokey energy.

 

weapon: he uses abilities as weapons

 

Abilities: Ende may use modified versions of every warframes 1.

 

modified abilities:

Loki's decoy and vaubans tesla are combined and can move. the tesla decoys do not go away until killed though are very easy to kill, but he does not place only one.

 

Nyx's mind control simply inhibits your vision and he will usually relocate himself frequently which makes you not able to track him. this only targets one player.

 

Excalibur's slash dash and rhino's rhino charge are combined

 

Zephyr's tailwind will simply allow him to fly across the stage, he will do almost a super jump and do a huge relocation usually behind a player and combos with banshees sonic boom

 

Ember's fire ball is instead shoots a bunch of them out wards in a circle slightly angled towards the ground and makes a ring of lingering flames

Edited by MrPigman
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k so we need some orokin bosses so heres my thought!

 

well the tenno rebelled against the orokin correct? well unless the tenno obliterated the orokin right there on the spot in one swift strike the orokin had time to at least start developing some sort of counter to the tenno.

that something are the archangels. Archangels are essentially robotic warframes, rather than suits controlled by an organism. however the orokin wanted something that would completely devastate a group of tenno with ease.

their solution? use their own powers against them.

however the archangels are unfinished and therefor killable enmies.

 

there are 3 arch angels for the 3 towers.

 

tower I: Archangel Zeriel

appearance: he seems to be what looks like a pure white excalibur prime but with a cross like design on its face.

abilities:

 

Weapon: a sword similar to a galatine but the blade is made of light energy.

 

1: Zeriel dashes across the arena dealing heavy damage (like a longer ranged stalker) he uses this about every 20 seconds

 

2: Zeriel Teleports around hovering above players then will slam down knocking them down and dealing very heavy damage (enough to 1 shot a squishy warframe) this skill can be dodged by moving quickly enough.(he uses this about every 40 secoonds)

 

3: Zeriel releases a burst of energy that deals minor damage to everyone in the arena (you can not dodge it but it only does like 30 damage) after the burst everyone is slowed and those near him get knocked down. (he uses this very little, maybe every minute and a half or so)

 

4: when zeriel is dying zeriel begins to rampage, he begins to do short slash dashes around constantly however there are pause times between each. this only procs if he is at 5% life.

 

Tower II: Archangel Elysium

appearance: what looks to be a pure white nyx with a primed look to it and a cross like shape on its face

 

Weapon: A bow similar to the paris prime, but with energy flowing off of it.

 

abilities:

1: Elysium creates wisps of white fire around her the shoot off at the closest players, much like nova's null star. (elysium uses this skill very frequently, almost every chance she can)

 

2: Elysium begins to fly up and starts reflecting anything shot at her (she still takes damage) then once reached a certain height will do the zephyrs dive bomb but with a much larger radius. (elysium does this about every 20 seconds)

 

3: Elysium will begin to fire out a stream of arrows that act like the nyx's psychic bolts. (Elysium uses this skill quite frequently as well)

 

4: Once elysium reaches 5% hp, she will become invincible and begin to constantly use her 3. whilst in this state elysium drains .5% of her health per second (meaning she dies in 10 seconds) but if she downs a tenno she gains 1% of her health back, she will stop her rampage if her health exceeds 5%.

 

Tower III: Archangel Ende

Appearance: end looks like an excalibur prime but without all of the gold on it and without the eye piece, it is a pure white and plain looking warframe, but it has large wings of white smokey energy.

 

weapon: he uses abilities as weapons

 

Abilities: Ende may use modified versions of every warframes 1.

 

modified abilities:

Loki's decoy and vaubans tesla are combined and can move. the tesla decoys do not go away until killed though are very easy to kill, but he does not place only one.

 

Nyx's mind control simply inhibits your vision and he will usually relocate himself frequently which makes you not able to track him. this only targets one player.

 

Excalibur's slash dash and rhino's rhino charge are combined

 

Zephyr's tailwind will simply allow him to fly across the stage, he will do almost a super jump and do a huge relocation usually behind a player and combos with banshees sonic boom

 

Ember's fire ball is instead shoots a bunch of them out wards in a circle slightly angled towards the ground and makes a ring of lingering flames

For Tower 3 boss the fire ball ability should circle around him in vertical and horizontal dealing damage to all who attack him with melee and just bump into him and let him have dispel but once every battle and uses it as a plan B if everybody is OP 

Edited by EPICMAN118
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For Tower 3 boss the fire ball ability should circle around him in vertical and horizontal dealing damage to all who attack him with melee and just bump into him and let him have dispel but once every battle and uses it as a plan B if everybody is OP 

so like, if someone steps within melee range they take a fire ball to the face?

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