(PSN)LUCKY_JOEL Posted March 14, 2014 Share Posted March 14, 2014 Her first ability feels very unappreciated, literally no one seems to care who you have used it on, or they just plain don't see it in effect. Even if its a Shield Osprey (Even though the AI on them is utterly crappy). I think it needs a slight buff in terms of what it should do. You only do get one converted enemy for a limited amount of time and it is always attacked by clueless Players.Simply, I would suggest it to be a permanent ability. Only used on one enemy, unable to be killed by friendly fire, and its AI should be fixed to where it should only accompany the user. If any Nyx wants to get rid of their current mind controlled enemy, they can simply kill it themselves, use the ability again on something else and relieve of the one you had used, reverting it back as a hostile.While the rant may be unnecessary but I just feel like there is no use for using Mind Control when you have Absorb and Chaos. And Mind Control itself could have been a lot better if it was given something more permanent. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted March 14, 2014 Share Posted March 14, 2014 (edited) Simply, I would suggest it to be a permanent ability. Only used on one enemy, unable to be killed by friendly fire If you put a mechanic like that in place, you should also allow people to kill the minion if it's the last enemy of a defense wave or extermination mission. Edited March 14, 2014 by AuroraSonicBoom Link to comment Share on other sites More sharing options...
SpilockT_T Posted March 14, 2014 Share Posted March 14, 2014 Keep the timer on, but makes it unable to be kill by team mates. Link to comment Share on other sites More sharing options...
(PSN)LUCKY_JOEL Posted March 14, 2014 Author Share Posted March 14, 2014 If you put a mechanic like that in place, you should also allow people to kill the minion if it's the last enemy of a defense wave or extermination mission. That is where you simply mark off that said MCed enemy as dead. Until at least you decide to not keep it any longer. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted March 14, 2014 Share Posted March 14, 2014 That is where you simply mark off that said MCed enemy as dead. Until at least you decide to not keep it any longer. Well, that's happening right now in interception missions, so I don't see why it shouldn't be possible. Didn't mention it before because I wasn't sure whether or not this was a bug. Link to comment Share on other sites More sharing options...
Axterix13 Posted March 14, 2014 Share Posted March 14, 2014 Keep the timer on, but makes it unable to be kill by team mates. Bad idea. I want my team to kill it. I just don't want it killing my team while they do that. Plus they'd waste bullets on it anyway. What it really needs is a good visual effect, something very distinct, that says "This mob is MC'd". That way, good players can easily know that it is MC'd, and decide whether it needs killing now or later accordingly. Link to comment Share on other sites More sharing options...
(PSN)LUCKY_JOEL Posted March 14, 2014 Author Share Posted March 14, 2014 (edited) Bad idea. I want my team to kill it. I just don't want it killing my team while they do that. Plus they'd waste bullets on it anyway. What it really needs is a good visual effect, something very distinct, that says "This mob is MC'd". That way, good players can easily know that it is MC'd, and decide whether it needs killing now or later accordingly. Only if it was that simple... I would totally agree but then you might have some idiot who wants to kill it anyways. The problem is I want to use that MC'd enemy for its abilities, like Ancient's Healing, or Osprey's shield boost. But if they get in the way for w/e reason, they will die in the cross fire of your Tenno players. Edited March 14, 2014 by (PS4)LUCKY_JOEL Link to comment Share on other sites More sharing options...
SpilockT_T Posted March 14, 2014 Share Posted March 14, 2014 Bad idea. I want my team to kill it. I just don't want it killing my team while they do that. Plus they'd waste bullets on it anyway. But mind controlled enemy will not shoot/hit your team mate............... Link to comment Share on other sites More sharing options...
Etsoree Posted March 14, 2014 Share Posted March 14, 2014 They have to do something to fix it. Make it invulnerable to damage during the time, but lessen the casting range and lessen the time controlled, no more than 15 seconds with max duration on, I'd say. While under the effect it does not count as an enemy for Defenses or Extermination missions, and it could be an "invalid target" if it's the last enemy there to kill for either. While it's under the effect in Defense, it doesn't count if it's the last enemy, but as a friendly: Exterminations, the timer just has to wear off before killing it, then counted as an invalid target. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted March 14, 2014 Share Posted March 14, 2014 Only if it was that simple... I would totally agree but then you might have some idiot who wants to kill it anyways. The problem is I want to use that MC'd enemy for its abilities, like Ancient's Healing, or Osprey's shield boost. But if they get in the way for w/e reason, they will die in the cross fire of your Tenno players. And the fact that MC lights the enemy up like a Christmas tree doesn't make your teammates shoot it less, unless they are experienced enough or care. Link to comment Share on other sites More sharing options...
xkillo32 Posted March 14, 2014 Share Posted March 14, 2014 or better yet buff all 1st abilities most of the 1st abilities on all warframes suck Link to comment Share on other sites More sharing options...
Axterix13 Posted March 14, 2014 Share Posted March 14, 2014 But mind controlled enemy will not shoot/hit your team mate............... But it will once Mind Control wears off. And before that happens, I want my team to kill it. I use it primarily as a stun with benefits. Link to comment Share on other sites More sharing options...
(PSN)LUCKY_JOEL Posted March 14, 2014 Author Share Posted March 14, 2014 (edited) or better yet buff all 1st abilities most of the 1st abilities on all warframes suck Saryn's first ability is great, just gotta be a good shot... ANd you can cast it multiple times on a single target. Should see how fast Lech Kril dies once his weakspot is gone. Edited March 14, 2014 by (PS4)LUCKY_JOEL Link to comment Share on other sites More sharing options...
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