Sanzehc Posted March 16, 2014 Share Posted March 16, 2014 (edited) Base Statistics Health - 100 Power- 150 Armor- 525 Shield Capacity- 50 Stamina- 100 Abilities Stingray Tritan launches a barbed projectile that paralyzes enemies for a period of time. It’s able to affect multiple enemies within its flight path. - Costs 25 energy - Targets enemies within 50 meters of the original cast location. - Paralyzes enemies for a duration of 5 / 8 / 11 / 14 seconds, can be increased by duration mods - Deals 25 / 75 / 125 / 175 puncture damage, can be increased by power strength mods - Punch through 1.1 / 1.4 / 1.8 / 2.1 Leviathan Tritans body is covered with a spiked crustacean armor that deflects a portion of damage back on to attackers and increases Tritans Armor rank. - Costs 25 energy - increases armor rank by 10% / 20% / 30% / 40% - Although will reduce all incoming damage, only enemies attacking within 10m will receive deflected damage of their own attack. Amount of damage deflected is 10% / 15% / 20% / 25%, deflected damage can be increased by power strength mods - Has a duration of 10 / 13 / 16 / 19 seconds, can be increased by duration mods Hydrothermal Strike Infuses Tritans melee weapon with Blast and Gas damage whenever a leap attack is performed - Costs 75 energy -Buffs melee leap attack dealing 25% / 40% / 60% / 75% additional melee damage as blast and gas damage over the course of 10 / 13 / 17 / 20 seconds with a range of 10 / 15 / 20 / 25m. -Additive damage bonus is affected by Power Strength. -Duration is affected by Power Duration mods. -Range is affected by Range mods Aphotic Reflection Tritan transforms the immediate area around him to reflect as if though it were under the sea, slowing enemy movements and causing damage over time to enemy health. Within the AOE environment will darken and enemies will glimmer with a bluish-green glow. - Costs 100 energy - Ability cannot be reused for its duration even if no enemy was in range. - Has a range of 13m / 15m / 19m / 22m is affected by Power Range mods. - Has duration of 7 / 10 / 20 / 25 seconds, can be increased by duration mods - Will deal 20 / 25 / 30 / 35 damage to health per tick. Edited March 16, 2014 by Sanzehc Link to comment Share on other sites More sharing options...
EDeN153 Posted March 16, 2014 Share Posted March 16, 2014 Didn't you just use (nearly) the same model for the radiation one...? Link to comment Share on other sites More sharing options...
(PSN)edwinp426 Posted March 16, 2014 Share Posted March 16, 2014 I like it! I think this idea has potential. Link to comment Share on other sites More sharing options...
Sanzehc Posted March 16, 2014 Author Share Posted March 16, 2014 (edited) @ Gold Hunter Yes as I stated in that topic I was going to come up with a different concept for that Warframe. Edited March 16, 2014 by Sanzehc Link to comment Share on other sites More sharing options...
Sanzehc Posted March 16, 2014 Author Share Posted March 16, 2014 (edited) updated Frame stats and Ability details Edited March 16, 2014 by Sanzehc Link to comment Share on other sites More sharing options...
TheRihy Posted March 20, 2014 Share Posted March 20, 2014 yes ! idea is good, but that mohawk makes me think of something about earth (just sayin') Link to comment Share on other sites More sharing options...
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