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[Warframe Concept] Tritan- A Sea Themed Frame [Updated]


Sanzehc
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TritanWarframe_zps11fbc4e2.png

 

 

Base Statistics

Health - 100  

Power- 150  

Armor- 525

Shield Capacity- 50

Stamina- 100

 

 

Abilities

 

Stingray

Tritan launches a barbed projectile that paralyzes enemies for a period of time. It’s able to affect multiple enemies within its flight path.

- Costs 25 energy

- Targets enemies within 50 meters of the original cast location.

- Paralyzes enemies for a duration of 5 / 8 / 11 / 14 seconds, can be increased by duration mods

- Deals 25 / 75 / 125 / 175 puncture damage, can be increased by power strength mods

- Punch through 1.1 / 1.4 / 1.8 / 2.1

 

Leviathan

Tritans body is covered with a spiked crustacean armor that deflects a portion of damage back on to attackers and increases Tritans Armor rank.

- Costs 25 energy

- increases armor rank by 10% / 20% / 30% / 40%

- Although will reduce all incoming damage, only enemies attacking within 10m will receive deflected damage of their own attack. Amount of damage deflected is 10% / 15% / 20% / 25%, deflected damage can be increased by power strength mods

- Has a duration of 10 / 13 / 16 / 19 seconds, can be increased by duration mods

 

Hydrothermal Strike

Infuses Tritans melee weapon with Blast and Gas damage whenever a leap attack is performed

- Costs 75 energy

-Buffs melee leap attack dealing 25% / 40% / 60% / 75% additional melee damage as blast and gas damage over the course of 10 / 13 / 17 / 20 seconds with a range of 10 / 15 / 20 / 25m.

-Additive damage bonus is affected by Power Strength.

-Duration is affected by Power Duration mods.

-Range is affected by Range mods

 

Aphotic Reflection

Tritan transforms the immediate area around him to reflect as if though it were under the sea, slowing enemy movements and causing damage over time to enemy health. Within the AOE environment will darken and enemies will glimmer with a bluish-green glow.

- Costs 100 energy

- Ability cannot be reused for its duration even if no enemy was in range.

- Has a range of 13m / 15m / 19m / 22m is affected by Power Range mods.

- Has duration of 7 / 10 / 20 / 25 seconds, can be increased by duration mods

- Will deal 20 / 25 / 30 / 35 damage to health per tick.

Edited by Sanzehc
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