DashinSixes Posted March 29, 2013 Share Posted March 29, 2013 (edited) THE Verdict: The new mod system has been looking good so far but, when it comes to fusion, it very unintuitive especially when you want to merge one mod with another. You have to go to the mods section and pick the mods you want to fuse together but, the problem doesn't lies there, its in the the heaps of mods which are stored in the mods selection section, even if you sort em' out it still is a hassle. Suggestions to fix: 1.The mod selection tool bar where you can apply mods to your Warframe or weapons; allow fusion directly from that certain space, so its easier do fusions of mods exclusive to that certain category. 2. Instead of pressing the fusion button, just drag n' drop the mod over the one which you want to fuse with, then asking for permission whether to go forth with the fusion with a Yes or No. 3. Change the rarirty numbers with visual icons to specify raririy levels, or create an aura around the item, example; a green aura around rare 3 item, a blue aura around rare 1 etc. I'll put up more ideas if any come to mind. Edited April 12, 2013 by DashinSixes Link to comment Share on other sites More sharing options...
zaxthealien Posted March 29, 2013 Share Posted March 29, 2013 +1 let me add one more : Allow to fusion equipped mods Link to comment Share on other sites More sharing options...
Quiver Posted March 29, 2013 Share Posted March 29, 2013 And also, they should allow fusion on equipped mods, but once fused they will return to the inventory if the fused item/warframe doesn't have enough slots. Link to comment Share on other sites More sharing options...
KorroBravin Posted March 29, 2013 Share Posted March 29, 2013 I like the idea, though drag'n'drop fusion might become a pain when fusing large numbers of mods just to level one, however there really needs to be a better storting system in the mod inventory screen, like viewing only certain kinds (Warframe, Rifle, Pistol, Melee, Etc) so that yo uare not digging though piles and piles of mods to find what you are after. Link to comment Share on other sites More sharing options...
neKroMancer Posted March 29, 2013 Share Posted March 29, 2013 Just give me 'Duplicate' sorting option and I'm good. Link to comment Share on other sites More sharing options...
WittyShark Posted March 29, 2013 Share Posted March 29, 2013 How about putting in a way to filter out the mods by polarity as well, like with little checkboxes? That would make it easier to narrow things down. Link to comment Share on other sites More sharing options...
Ronyn Posted March 29, 2013 Share Posted March 29, 2013 Just give me 'Duplicate' sorting option and I'm good. I'd say that "type" organization should put duplicates next to each other Link to comment Share on other sites More sharing options...
ShadowTail Posted March 29, 2013 Share Posted March 29, 2013 Just a bunch of things that would improve Quality of Life (QoL): Give me a button to auto-fuse duplicate mods regardless where they are located. Equipped or in mods. Give me a button or drag/drop style method to apply fusion cores to mods (equipped or in mods). Stack duplicate mods on top of each other and provide an indicator on how many are in the stack. Highlight mods in the mods section that I have equipped on my warframe(s) and weapon(s) in some way (for spotting duplicates to fuse). Link to comment Share on other sites More sharing options...
DashinSixes Posted April 12, 2013 Author Share Posted April 12, 2013 bump! This should be implemented in the next update, if by any chance there's a possibility. Link to comment Share on other sites More sharing options...
HvcTerr Posted April 12, 2013 Share Posted April 12, 2013 (edited) Other issues: 1. Fusing (A+B) doesn't give you the same result as (B+A), even when they're both the same mod! 2. Ignoring credit costs, a three-step ((A+A)+(A+A)) fuse does not give you the same result as a one-step (A+A+A+A), which probably isn't what players will expect. Generally, it's not at all obvious what the "best fusing strategy" is. To even get an idea, you've got to obtain a bunch of mods and run experiments, which isn't very newbie-friendly. Edited April 12, 2013 by HvcTerr Link to comment Share on other sites More sharing options...
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