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Phalanx - Co-Op Frame Concept


VKhaun
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Phalanx

 

A lighter version of Valkyr, with less armor, less HP and more shields but still an armor-focused tank.

 

The goal of his abilities are to play the roll of a buff character and bring incentive for teams to stick together. His three major abilities are designed to reward staying together, using duration as a slider for skill. If a team is good at sticking together the Phalanx player can jack up duration and reach much higher buff numbers. If the team is not as good the Phalanx player will have to use lower duration so he can recast the abilities more often to allow people "back in" which puts additional strain on their power reserves.

 

 

 

1) Pilum

Phalanx tosses a spear at an enemy (Casts immediately on command, but projectile behaves like a charged shot from a bow). If the target survives the hit, it is disarmed permanently and slowed for a short duration. Puncture damage.

 

 

 

2) Shield Wall

When allies near Phalanx block, damage that goes through the block is further reduced by 25% per ally, including Phalanx. Damage prevented in this way by any affected player is stored and added to the melee attacks of all players affected, for the duration of the buff. Blocking stamina cost is reduced by 50%.

30sec buff aura to all allies, centered on Phalanx. If an ally leaves, they lose the effect of the buff and do not regain it until the buff is recast. Power-in-use prevents early recast.

 

 

 

3) Move as One

Allies near Phalanx gain immunity to CC, do not trigger traps or hazards, can move through things like Corpus laser barriers and enemies are pushed out of the way. Damage taken by enemies pushed out of the way, and the range at which they are pushed scales with the number of allies affected. All allies affected by Move as One use Phalanx's movement speed instead of their own.

30sec buff aura to all allies, centered on Phalanx. If an ally leaves, they lose the effect of the buff and do not regain it until the buff is recast. Power-in-use prevents early recast. Phalanx gets only the CC immunity, not the other bonuses, if he's not affecting any allies.

 

 

 

4) Hold the Line!

Phalanx and all affected allies gain a strong buff to damage, power strength, max shields, max health, armor, all elemental resistances, stamina, and maximum power, PER ALLY in range INCLUDING Phalanx himself. Duration of only three to five seconds not affected by power duration.

 

During the 3-5sec duration an effect shows the timer. Something like a ring around the Tenno on the ground that slowly closes down to a spot below their feet when it's over. The buff is not actually lost until the recipient moves at least 2m away from the location where the duration/visual effect ended.

 

On use, this ability also drops a Large Team Everything Restore Pack at Phalanx's feet.

Damage buff, power strength buff, and elemental resist buffs do not stack if you have multiple Phalanxes using the ability. The rest do.

Edited by VKhaun
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