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Infusion Mods


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So I had a thought on some other kind of "generic mods" and since Design Council already closed the idea submission I thought I'd post my idea here since I think they're truly worthy of consideration.

 

Infusion mods are basically infusing your skills with a elemental/damage type, without combing with the elemental/damage type your skill already does.

Also these Infusion mods wouldn't take up another mod slot. Instead they would stack on top of the skill you want to infuse (still seperate cards though, just on the same slot, in other words they would not bind with the skill, you would be able to 'seperate' the cards at anytime) and just make that skill cost more mod space, instead of taking up a whole nother slot. That way one Infusion mod wouldnt affect every ability, just the one you want it to effect, making for more versatile builds.

 

You ever thought your Nyx would be perfect if you could add a toxic dot to her Chaos, or your Ember more viable if she had a little bit more fire damage, or your Banshee more blasty if you could add some impact damage to her soundquake for some greater knockback/knockdown, or heck why not add some slash damage to your Saryn for maximum hp decimation.

 

Some of you are going to start flaming about that kinda thing being op, but really, what direct damage skill does any sort of good to mobs past level 40.

This wouldn't make direct damage skills op, it would just make them more useful towards end game baddies and make frames that embrace more of the utility/support side more appealing.

 

Anyways, that's just my idea, it maybe could use some tweaking, but I think the base idea is sound.

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I think this could work, but i think they would have to do something with the skills like giving them an extra infusion polarity to make it difficult to infuse certain mods. For example giving embers fireball a - infusion polarity to make it hard to infuse a cold mod with it. 

 

If you do the added polarity to the mod it would help to figure out and balance how many points your "infused" mod would cost to put on your frame. This would also make it not too ground breaking or lore conflicting having a frost with magnetic damage and stuff like that. Just give all the skills a set up similar to Zephyrs tornado (it can change elements with added elements) 

 

Just my thought on your topic

Edited by zebar1313
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