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New Angle On Mobile Defense And Survival


Bradpitts
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Starting with survival. Instead of having a fictitious tenno out there stealing supplies have game separate off 1 player or the group decides who goes off to retrieve the supplies. The 3 left for the distraction play the level normally and the 1 has to navigate supply rooms with mostly traps and a few guards. Stealth is paramount because alerting the guards lowers the reward at the end of each supply room.

 

Mobile defense would simply replace the Lotus from doing all the work and put one of the 4 tenno in charge of hacking the system. More complicated mini-games should be introduced. Failing a mini-game to many times either locks the player from that terminal causing another tenno to start the process over or locks it down entirely. The number of terminals successfully hacked and time could promote a better reward in the end to give meaning to the locked systems due to failure. Ciphers do not work either.

 

I did not find anything in the forums relating to these ideas, but they could definitely be there somewhere so please feel free to cite so credit can be given. The suggestions above are not meant to replace the current game modes but to offer variety or new game types.

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