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Suggestion To Improve Replayabbility And Increase Game Challenge And Build Variety = Bigger Achievements


Deidaku
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Hey guys!

 

Here's the deal i'mm gonna stay simple ( i'll try I  promise)

 

You know those tiny assignments we get from time to time ( "kill 3 enemies in 10 seconds" / " do 10 headshots"  etc"

 

Why don't we take this to the next level  and make pseudo quests/achievements  and give a bigger reward( like a mod or a rare ressource )  and /or  pure mastery points ( which would make more sense)

 

Here are some examples 

>  Complete extermination witout triggering the alarm

> Complete extermination mission" insert mission name here" in less than X minutes

> Complete  "insert mission name here " defense without the objective taking health damage or having under X health .

> For melee 2.0 , complete X level only with melee 

>Complete X level without dying on bleeding out 

> Complete a level without using your powers 

> Complete a level with only X weapon 

> Defeat a boss with a lvl 1 weapon equipped 

 

 

And so on.

 

Imo it could make players choose different build to match the objective diversity  + it could give completionist  veterans another incentive to keep playing the game , and those achievements have almost infinite possibilities !

 

 

I hope you read this DE team and have a nice day!

Time to go!

tumblr_m4y69esXKu1qk6fp5o1_400.gif

 

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