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Angelo The Support Warframe


Archangelzz
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This guy will be pure support and you will want to bring along your sentinels with this guy constructive criticism is ok. Also the mods you equip like duration mods will affect your sentinels abilities.

Stats (subject to change)

Health 100

Shields 140

Energy 150

Armor 70

Speed 1.0

Abilities are subject to change

1# Aid Station energy 40 duration infinite ( can only have one out at a time ) Build an aid station that dispenses 3 health and energy orbs ever 7 seconds duration is infinite stays until destroyed or runs out of orbs

2# Dragons Breath 50 energy duration 30 seconds Load dragon rounds into you and your allies weapons reducing armor by 1% for every bullet the enemies take can stack and these rounds explode with a small AOE explosion enabling you to light close tight groups of enemies on fire

3# Dome Shield energy 70 duration 15 seconds Activate a dome shield that forms a bubble over a certain area enemies that enter will be attacked by nano bots who replenish shields of you and your allies. the damage you and your allies take will also be reduced by 20% duration and range can be increased by mods.

4# Sentinel Upgrade 140 energy duration until destroyed

upgrade and transforms sentinels into combat bots gaining new abilities and upgraded weapons Sentinel Combat Bot all sentinels listed.

Abilities are based off of what type of sentinel was transformed

Death Cube ( Devastator Combat Droid ) Weapon is a heavy machine gun.

Death Laser 2.0 3 minute cool down Fire off a beam variation of the original vaporizing all standard units in an area cone in front of you

Micro Missiles 1 minute cool down fire off a volley of 12 micro missiles dealing medium damage and knocking back enemies

Radial blast cool down 45 seconds let loose a radial blast throwing enemies back violently and giving you and your allies room to attack or fall back

Devastation Mode duration 20 seconds cool down 5 minutes makes all abilities stay off cool down and be used repeatedly he also gains increased speed after this ability is over he will be overloaded and unable to move for about 10-15 seconds

Wyrm ( Guardian Combat Droid ) Weapon is a energy carbine

Radial Explosion cool down 45 seconds lets loose an explosion of radial energy stunning all enemies in a massive area around you for 7 seconds

Ion Grenade cool down 30 seconds Lobs an ion grenade disrupting energy weapons and draining shields off of enemies in the blast radius deals no physical damage disruption to weapons lasts 10 seconds

Energize 1 minute cool down Energize increases allies shields and weapon damage by an X amount for 15 seconds

Guardians Wall cool down 3 minutes Puts up a massive energy wall that blocks all incoming projectiles and knocking enemies back that try to go through the wall or around it. Lasts for 20 seconds

Shade ( Stalker combat droid ) A Katana that can shoot energy or be used for close combat

Cloak cool down 20 seconds Cloaks you your allies and the stalker droid and enables the stalker class droid to seek out and stealth kill enemies duration lasts for 15 seconds

Darkness is your friend cool down 40 seconds increases all damage dealt by 50% for those cloaked

Sabotage cool down 1 minute the stalker droid cloaks and starts teleporting every were poisoning all enemies in range weakening them and increases the damage they take as well as slow them down enemies remain unaware that they have been poisoned does not alert them

spears of the dark cool down 2 minutes The stalker holds all enemies within range in place and causes multiple shadow spears to erupt from the ground impaling them dealing direct damage as well as putting a powerful bleed effect on all enemies hit.

Investigator ( construct combat ( droid ) weapon constructor

Construct war hammer cool down 30 seconds

construct a war hammer enabling melee combat. And giving him a slam attack that releases a shockwave knocking down units.

Construct combat shotgun cool down 30 seconds

Construct a repeating shotgun enabling close to medium range combat and giving him the ability ravage. Which charges up the shotgun. Releasing a powerful aoe attack next time it's shot.

Construct sniper rifle cool down 30 seconds

Construct a sniper rifle enabling long range combat a giving the ability dead shot. Which KOs a single non boss unit.

Mass deconstruct scan cool down 1 minute

Employ a mass area scan that records everything to codex and weakens all enemies in range. Reducing damage by 10% and increasing damage taken by 15%.

Vacuum ( gatherer combat droid ) weapon palm blasters.

Salvage no cool down

Gather recover material, ammo and health/energy orbs and mods it only gathers mods that you can pick up. Stores them and distributes them among you and allies when needed. Also grants one charge.

Gravity wave 30 second cool down

Uses it's gravity field to gather several enemies to it then reverses it sending enemies violently crashing away. They knock down and rag doll any enemies they hit grants 1 charge.

Diversion 1 minute cool down

Creates a diversion attracting enemies to itself but in turn gains 50% damage reduction and releases stun waves every 7 seconds. Grants 1 charge

Radial destruction

When 10 charges are gathered release the stored energy in a massive radial explosion dealing very heavy damage. And dropping health and energy orbs from killed enemies.

Djin ( infestor combat droid )

Weapon poisonous whip

Infest

Infects enemies with parasites when the infested enemies are killed 6 infestors. Spawn from the body they are weak but deal decent damage when they attack other units then they become infested.

Essence drain

Let a piercing roar that drains enemies nerby essence restoring health and inflicting fearful. On enemies paralyzing them for 7 seconds.

Noxious fumes

Release putrid poisonous fumes poisoning enemies and slowing them down.

Berserk

Goes into a frightomg rage attacking everything in sight with increased attack power, speed and armor. If it dies while in this state then 10 infestors spawn from it's corpse.

Edited by Archangelzz
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