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The Builder/upgrader Warframe


Archangelzz
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This guy will be pure support and you will want to bring along your sentinels with this guy as he puts them on a whole new level constructive criticism is ok.

Stats (subject to change)

Health 100

Shields 140

Energy 150

Armor 70

Speed 1.0



Abilities are subject to change

Aid Station energy 40 duration infinite ( can only have one out at a time ) Build an aid station that dispenses 3 health and energy orbs ever 7 seconds duration is infinite stays until destroyed or runs out of orbs

 

Dragons Breath 50 energy duration 30 seconds Load dragon rounds into you and your allies weapons reducing armor by 1% for every bullet the enemies take can stack and these rounds explode with a small AOE explosion enabling you to light close tight groups of enemies on fire

 

Dome Shield energy 70 duration 15 seconds Activate a dome shield that forms a bubble over a certain area enemies that enter will be attacked by nano bots who replenish shields of you and your allies. the damage you and your allies take will also be reduced by 20%

 

Sentinel Upgrade 140 energy duration until destroyed

upgrade and transforms sentinels into combat bots gaining new abilities and upgraded weapons Sentinel Combat Bot

Abilities are based off of what type of sentinel was transformed



Death Cube ( Devastator Combat Droid ) Weapon is a heavy machine gun.

 

Death Laser 2.0 3 minute cool down Fire off a beam variation of the original vaporizing all standard units in an area cone in front of you

 

Micro Missiles 1 minute cool down fire off a volley of 12 micro missiles dealing medium damage and knocking back enemies

 

Radial blast cool down 45 seconds let loose a radial blast throwing enemies back violently and giving you and your allies room to attack or fall back

 

Devastation Mode duration 20 seconds cool down 5 minutes makes all abilities stay off cool down and be used repeatedly he also gains increased speed after this ability is over he will be overloaded and unable to move for about 10-15 seconds


Wyrm ( Guardian Combat Droid ) Weapon is a energy carbine

Radial Explosion cool down 45 seconds lets loose an explosion of radial energy stunning all enemies in a massive area around you for 7 seconds

 

Ion Grenade cool down 30 seconds Lobs an ion grenade disrupting energy weapons and draining shields off of enemies in the blast radius deals no physical damage disruption to weapons lasts 10 seconds

 

Energize 1 minute cool down Energize increases allies shields and weapon damage by an X amount for 15 seconds

 

Guardians Wall cool down 3 minutes Puts up a massive energy wall that blocks all incoming projectiles and knocking enemies back that try to go through the wall or around it. Lasts for 20 seconds


Shade ( Stalker combat droid ) A Katana that can shoot energy or be used for close combat

Cloak cool down 20 seconds Cloaks you your allies and the stalker droid and enables the stalker class droid to seek out and stealth kill enemies duration lasts for 15 seconds

 

Darkness is your friend cool down 40 seconds increases all damage dealt by 50% for those cloaked

 

Sabotage cool down 1 minute the stalker droid cloaks and starts teleporting every were poisoning all enemies in range weakening them and increases the damage they take as well as slow them down enemies remain unaware that they have been poisoned does not alert them

 

spears of the dark cool down 2 minutes The stalker holds all enemies within range in place and causes multiple shadow spears to erupt from the ground impaling them dealing direct damage as well as putting a powerful bleed effect on all enemies hit.

 

 

Helios ( Construct Combat Droid ) Weapon constructor

 

 

construct war hammer cool down 30 seconds

 

construct a war hammer enabling close combat and giving him the ability war slam in which he slams his hammer into the ground releasing a shock wave that knocks enemies back.

 

 

Construct sniper rifle cool down 30 seconds

 

construct a sniper rifle enabling long range combat as well as giving him the ability dead shot which is capable of one shot killing standard enemies.

 

 

Construct combat shotgun

 

Construct a repeating shotgun enabling close range combat and granting the ability ravage in which he charges the shotgun up and on the next shot releases a powerful shot that does heavy aoe damage.

 

 

Mass deconstruct scan cool down 1 minute

 

Release a huge area scan that records everything to codex and weakens enemies that were scanned reducing there image by 10% and increases the damage they take by 15%

 

 

Carrier ( Gatherer combat droid ) Weapon combat shotgun

 

Gather cool down none

 

Gather and recover ammo, health and energy orbs and store them and distribute them among teammates and yourself when needed grants one charge. ( also gathers mods only for the owner of the sentinel though)

 

 

Gravity wave cool down 30 seconds

 

Pull enemies towards the gather then repel them with a powerful gravity wave that sends enemies violently crashing away they rag doll so they will knock down other units grants one charge.

 

 

Diversion cool down 30 seconds

 

Create a diversion attracting enemies to the gatherer in return he gains 50% damage reduction and emanates a stun wave every 7 seconds that stuns enemies for 4 seconds grants one charge.

 

 

Radial destruction cool down 2 minutes

 

After acquiring 10 charges let lose a powerful aoe radial explosion that deals very heavy damage and gives all enemies a 40% chance to drop health and energy orbs a 60% chance to drop ammo that you need and a 10-15% chance to drop rare mods.

 

 

Djinn  ( Infestor bio combat droid ) Weapon dual poison whips

 

Infest 40 second cool down

release parasites that when the infected enemy is killed release 5 minions these minions are weak but deal decent damage and will infect other enemies thus infecting them and making more of themselves.

 

 

Noxious fumes cool down 30 seconds

 

Release putrid nasty poisonous fumes that poison enemies and slow them down

 

 

Drain essence cool down 1 minute

 

Let lose a horrifying roar that drains the essence of nearby enemies restoring 10% of your  and your allies health and inflicting fearful status paralyzing all enemies affected for 4 seconds.

 

 

Berserk  cool down 2 minute

 

Goes into a furious rage attacking everything in sight and gaining increased attack power, speed, armor and health regeneration but also takes 30% more damage if he dies in this state then 10 minions spawn from his corpse .

 

 

Let me know if I missed any sentinels.

Edited by Archangelzz
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