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Bogman A New Frame


Eoptap
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New Warframe Concept

Appearances of his skin similar to a tree frog. The powers revolve around gas. Would need help calculating numbers from community as still do not have all the figures. Elemental cards would add effects to his powers that do dmg like  element cards on weapons.

 

1:Fog of War

Improves Allies Buffs (increases aura, and buffs that are active for the duration of power)

Decreases enemies shields

 

2:Fog of deception

enemy range reduced to near.

 

3:Chameleon

for a short duration turns invisible. can climb on the walls/ceiling blending in with background, but cannot attack and move at same time" 

 

Choking Fog

Acid fog that rolls over enemies halting movement for a short duration(can still attack if to close) disrupts shields, and temporarily reduces armor. Initial blast knocks down all enemies in radius causing large amounts of dmg. Any who survive initial activation and remain is gas it will take minor dmg as long as they remain in the Fog.

 

 

This will be basically a caster frame.

 

 

Thanks Madcow4410 for the help

Edited by Eoptap
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It is a support/caster frame.

2-yea could be considered that but chaos dose not reduce range dose it, and it confuses doing nothing do vision? Besides this is just base concept to be hammered out. 

3-Not really Renewal as it covers the whole map not the mini map. I could be at the beginning someone could be at the end with count down they are up I would die no countdown, and it may/may not restore someone that already died from the countdown.

4- looks nothing like 3 this would be a partial stun think entanglement/suffocation. Kind of like tear gas that targets only enemies.

 

Thanks for the input.

Edited by Eoptap
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I think #1 is a good idea, and that #2 should just be changed to reduced range only. #3 should be the chameleon ability, but the warframe dissappears in a puff of smoke (going invisible for a very short period of time where they cannot attack) that will distract the enemy whole bogman makes their escape. Perhaps #4 should include a knockdown of all enemies initially effected as well as big damage to those caught up in the cloud when its first cast, all the others (and those that survived the initial blast of gas) would get the minor damage.

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