azour Posted April 10, 2014 Share Posted April 10, 2014 I think that this is what happens before every update in the headquarters of DE Same thing for this update but hey we can use our blades how they are supposed to be used now so thats good. Link to comment Share on other sites More sharing options...
Deidaku Posted April 10, 2014 Share Posted April 10, 2014 Shingeki no RNG Link to comment Share on other sites More sharing options...
Ttariel Posted April 10, 2014 Share Posted April 10, 2014 Yeah we got double the RNG this time, one to even get to the main point of the update and another for the new frame. They better fix the stance RNG or the whole update made no real point for the next 3 weeks. Link to comment Share on other sites More sharing options...
Xelorx Posted April 10, 2014 Share Posted April 10, 2014 (edited) It seems that it's mainly hard to get the newest stuff, then after not doing anything for a week or so, the stuff gets much easier to get. With the exception of Zephyr and other dojo stuff, a lot of new content eventually just becomes easy to access after some adjustments. Still, I feel overall that Melee 2.0 didn't actually add anything too practical. Sure it's now a viable playstyle, but I guess it was dumb to assume that it wasn't suppose to be as strong as I envisioned, and no I'm not talking Nova AoE strong. Edited April 10, 2014 by Xelorx Link to comment Share on other sites More sharing options...
WingedSwine Posted April 10, 2014 Share Posted April 10, 2014 Melee is cool now Dunno about stances, though Because RNG Link to comment Share on other sites More sharing options...
Morgax Posted April 10, 2014 Share Posted April 10, 2014 Legend of Gimmick 2.0, the return of grindwall. Link to comment Share on other sites More sharing options...
Anunymau5 Posted April 10, 2014 Share Posted April 10, 2014 Stance being behind an RNG wall kinda sucks and seriously, why did they need to put the new Vay Hek behind a grind wall? I just wanted to go fight him, not jump through 40 hoops and then fight him! Link to comment Share on other sites More sharing options...
Darkjackal_2031 Posted April 10, 2014 Share Posted April 10, 2014 Yeah. I was a little disappointed. At best I still need 82 of the frequency things to get Hydroid. 26 for a key (I have two), 28 for a key, and another 28 for a key. and that's AT BEST ridiculous Link to comment Share on other sites More sharing options...
Flamingauss Posted April 10, 2014 Share Posted April 10, 2014 -Well it's obvious that DE want us to flat out buy the hydroid...26 little gind items...weeks -Melee...is still melee with a cool glow effect and no more charge. -new danglies for my clanglies -a parrot with teeth. -and running around with no weps.. .....oh -Clan war stupidness Honestly, nothing real breathtaking here. New weps and frames are nice, but why fix a mechanic that is silly, when you have guns in the first place? Honestly only been in one match where a guy was just using melee AND was downed like 50 times......guns>swords. Link to comment Share on other sites More sharing options...
NjaII Posted April 10, 2014 Share Posted April 10, 2014 GRIND. Link to comment Share on other sites More sharing options...
SwissChris Posted April 10, 2014 Share Posted April 10, 2014 Link to comment Share on other sites More sharing options...
Zoig Posted April 10, 2014 Share Posted April 10, 2014 he probably had a S#&$ty melee also i would summerize this update as inevitably buggy, since all they really needed was a mini update with melee 2.0 in it, not a whole one with all of....this. Link to comment Share on other sites More sharing options...
SALE94 Posted April 10, 2014 Share Posted April 10, 2014 Too much grind even for me. All i want is 1 stance for sword class (dakra,ethers,galatine) from nepalms. Link to comment Share on other sites More sharing options...
fractal_magnets Posted April 10, 2014 Share Posted April 10, 2014 One game to grind them all. Link to comment Share on other sites More sharing options...
mpastor Posted April 10, 2014 Share Posted April 10, 2014 Stance being behind an RNG wall kinda sucks and seriously, why did they need to put the new Vay Hek behind a grind wall? I just wanted to go fight him, not jump through 40 hoops and then fight him! I guess its because they wanted the new content to have a shelf life of longer than an hour. I feel for them actually. The player base in this game is not very sophisticated. Could you imagine if they put it behind a mission that required tactics and teamwork to complete. The forum would explode. So, without the ability to challenge folks with missions like interception, what choice but the dull old grind do they have? Result: mission = incredibly easy to complete = incredibly grindy. Link to comment Share on other sites More sharing options...
Deidaku Posted April 10, 2014 Share Posted April 10, 2014 Link to comment Share on other sites More sharing options...
seren77 Posted April 10, 2014 Share Posted April 10, 2014 after being burnt out on the game I havnt played much lately, and today I was looking forward to at least trying all the combos on the weapons I'd collected, just got so fed up I turned it off after an hour. Why would they not build combos into the weapons or give us default combos and then a more elite combo to search for. Just nothing, I gotta kill potentially unlimited mine ospreys for a sword mod that apparently might fight in my dual axes. Grind/rng just to try the few months hyped core mechanic, what are they thinking. Bugs I dont care about it, it;s a beta Link to comment Share on other sites More sharing options...
WhisperByte Posted April 10, 2014 Share Posted April 10, 2014 U10 TWO: Elemental Boogaloo Link to comment Share on other sites More sharing options...
Rennagade Posted April 10, 2014 Share Posted April 10, 2014 Katana, grind, and melee fun Link to comment Share on other sites More sharing options...
ShadowCore67 Posted April 10, 2014 Share Posted April 10, 2014 Oh look! Another grind wall! It seems to be hiding all the fun! Link to comment Share on other sites More sharing options...
SirGhosty Posted April 10, 2014 Share Posted April 10, 2014 I'm more worried about a weapon that is a direct upgrade to its normal counterpart that's real money only. Link to comment Share on other sites More sharing options...
kippen.power Posted April 10, 2014 Share Posted April 10, 2014 farm.... boring..... melee stance?..... boring..... farm..... Link to comment Share on other sites More sharing options...
WhisperByte Posted April 10, 2014 Share Posted April 10, 2014 I'm more worried about a weapon that is a direct upgrade to its normal counterpart that's real money only. It's not. Both Nikanas are in the Tenno lab in the dojo Link to comment Share on other sites More sharing options...
Warriorrogue Posted April 10, 2014 Share Posted April 10, 2014 Transmutation! Nef anyo trolling! Link to comment Share on other sites More sharing options...
Axonnox Posted April 10, 2014 Share Posted April 10, 2014 Extremely Disappointing. Why make stances rare, and make some of them drop off of uncommon enemies? I was thinking that we would get some default stances, or they would at least be common drops off of common enemies, like pressure point or slash dash, but this...what were you thinking DE? Link to comment Share on other sites More sharing options...
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