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Channeling Mods


Stonehenge17
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Anyone know if channeling is based off the weapon dmg or the modified weapon dmg including elemental dmgs? So lets say you have 100 base dmg and have a 90% fire dmg mod on. If I have Killing Blow maxed (100%) is the total increase in dmg 100 base + 90 fire +100 channeling or is it (100 base +90 fire)x2 channeling? In this instance it is a difference of 290 to 380.

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It seems like Killing Blow considers the normal and elemental damages too... so Spoiled Strike + Pressure Point + Elemental Combination + Killing blow makes every weapon do absurd channeled damage... I could hit 5.000 crits with Dual Zoren no stance. Imagine the same build on Dragon Nikana...

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It seems like Killing Blow considers the normal and elemental damages too... so Spoiled Strike + Pressure Point + Elemental Combination + Killing blow makes every weapon do absurd channeled damage... I could hit 5.000 crits with Dual Zoren no stance. Imagine the same build on Dragon Nikana...

Dont have spoiled strike or corrupted charge :/  

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Add me and I'll give you one... don't have a Spoiled Strike spare though.

At work atm Or I would. Ill add you later when I get home in 7 hrs or so.

 

If what your saying is true then a potatoed and 1 or 2 formas and you could have:

 

Jagged Edge 90%

Spoiled Strike 100% -20% Attack Speed

Pressure Point 120%

Focused Energy 60% +40% channeling efficiency

Killing Blow 120% channeling dmg

Corrupted Charge 100% -40% channeling efficiency

Fury +30% Attack speed

(Molten Impact or Fevered Strike or Life Strike)

 

Basically, +370%(480%) dmg +220% channeling Which would equate to 814% dmg (1056% dmg)

 

I like it. Add Steel Charge for another 60% and Rage for energy regen

Edited by Stonehenge17
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