SniffYoBunnies Posted April 17, 2014 Share Posted April 17, 2014 As of now,most stances only have one-combo that isn´t really all that worth it to pull of,and doesnt really help you in most situations. Here are my suggestions to a few stance mods: IRON PHOENIX ------------------------- -The smashing finish of "taking Flight" should make a frontal wave wich blinds all enemies in its path -Another combo "Vicious Beak" would be E-E-E + *up arrow*-E This combo bassicaly makes you flip into the air and come down with your blade ripping through anything infront of you. SEISMIC PALM -------------------------- -The "Echo" of the combo finisher needs to have WAY more range and needs to knock opponents down. -A new combo "Quake Fist" would be E-E + *down arrow*-E This combo makes the Tenno punch the ground with their fist,dealing AoE damage and knocking opponents down CROSSING SNAKES --------------------------- -The "Northern Coil" combo wich makes you dash forward with you swords has a really awkward hitbox,I propose that it is changed to "Dance of Blades" wich is bassicaly going to carry you a short distance and at the end of th travel,you perform a quick whirwin attack REAPING SPIRAL --------------------------- -Feels like it has less range than it looks,might need to increase the range of the thrown Scythe. -New combo "Hook Lift" would be E-E-E-E + *up arrow*-E-E This combo hurls the opponent up into the air with an uppercut and brings them down with smashing force again. That´s about it for now,I also propose that the special "combo finishes" deal more damage than standard attacks. Thanks for reading! Link to comment Share on other sites More sharing options...
Jeloxale Posted April 17, 2014 Share Posted April 17, 2014 I have always hated walls of text so I'll skip reading and go straight into judging: No, no, possible, yes, no, never, definitely. Link to comment Share on other sites More sharing options...
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