Dr.Evergreen Posted April 18, 2014 Share Posted April 18, 2014 (edited) I wonder how the system calculate accuracy rate of Penta. It looks like checking the 'direct hit' of missiles only, not explosion. That's unfair. In my opinion, it should be check explosion damage rather than missile itself. because killing enemies with penta is mainly explosion. Penta is a granade launcher, and we can use it many tricky ways; blowing shields and covering enemies with indirect explosion, shooting in the air or floor and switch to kill. you know it's way more handy and effective compared to direct hit. So its concept of 'accuracy' is different from rifles. Also Ogris should be, because handling this weapon is similar to penta's. I think at least total accuracy must not affected by these weapons, or just blank the 'accuracy rate' line in profile, like melee arms. Edited April 18, 2014 by Chantepleur Link to comment Share on other sites More sharing options...
zat-bust Posted April 18, 2014 Share Posted April 18, 2014 (edited) I think accuracy is determined how far away the projectile is shoot from the cross hair. However since penta grenades can be detonated anytime, the maxed heavy calibur really doesn't affect it. Edited April 18, 2014 by zat-bust Link to comment Share on other sites More sharing options...
Dr.Evergreen Posted April 18, 2014 Author Share Posted April 18, 2014 I think accuracy is determined how far away the projectile is shoot from the cross hair. However since penta grenades can be detonated anytime, the maxed heavy calibur really doesn't affect it. I mean 'Weapon Accuracy' in profile. I'm not complaining penta's poor accuracy. it can't be helped because bullet spread is its innate characteristic. Link to comment Share on other sites More sharing options...
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