Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Room Won't Queue For Destruction!


Kaiyum
 Share

Recommended Posts

Hey there,well we were all excited about the new tiles for the Dojo and most of the Owners are redecorating...

All excited myself i started destroying rooms to start anew! All is going good up until i try to delete a Grand Hall which tells me "This component has child components and therefore cannot be queued for destruction.Would you like to mark on the minimap the rooms that should be destroyed first?"

Click Yes it takes me a Elevator Down and asking me to delete my only Reactor - and also points at my Greater Hall which by the way when i try to delete it It says "Could not queue component for destruction because it is a prerequisite for other components - delete those components first!"

 

There must be something totally wrong here can we please get a hearing? :)

 

 

Link to comment
Share on other sites

Is it the spawn room? can't destroy the spawn, move it first.

 

You can't leave orphaned rooms behind either, so you have to destroy from the edges towards the spawn if that makes sense.

 

Yes you are right mate!It was the spawn room!

Is it a bug that it's not showing the correct message or isn't there this kind of message? If there isin't one it should be implemented :) Thanks again!

Link to comment
Share on other sites

Well in theory if you started destroying those rooms you'd be left with only that hall left, though you can't do that because you need the smaller halls to have the larger.

 

Set smallest hall as the spawn, then re-build

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...