CosyPigeon Posted April 3, 2013 Share Posted April 3, 2013 Can we please have this changed, or at least made an option, I find double tapping sprint to perform a dodge dodge really awkward, especialy considering how much more I use the sprint key whilst playing, it can often result in me accidentally rolling when I don't intend to, and it makes it almost impossible to smoothly transition from sprinting into a dodge roll. Most other thrid person action games have the dodge bound to double tap jump rather than sprint, and for good reason, it works better. Link to comment Share on other sites More sharing options...
Iraetus Posted April 3, 2013 Share Posted April 3, 2013 You hold Shift to sprint o_O you tap shift once to roll Link to comment Share on other sites More sharing options...
Claymore1 Posted April 3, 2013 Share Posted April 3, 2013 I would like this implemented as well. Shift to roll is awkward as f*ck, especially from a crouching position. Link to comment Share on other sites More sharing options...
Alderynn Posted April 3, 2013 Share Posted April 3, 2013 (edited) Seems fine to me. I don't really know what else to say. Thinking about it, having space as roll sounds awkward but maybe that's because I'm used to shift. Edited April 3, 2013 by PacotheFriendlyTaco Link to comment Share on other sites More sharing options...
CosyPigeon Posted April 3, 2013 Author Share Posted April 3, 2013 Seems fine to me. I don't really know what else to say. Thinking about it, having space as roll sounds awkward but maybe that's because I'm used to shift. I used to play mass effect 3 coop and gears of war and unreal tournamnet. All of those games had a dodge mechanic tied to doubel tapping space (jump), which is what I'm used to, I'm biased as hell towards this setup, and I suspect people who played those games previously would be too. If not a change, I'd really like it as an option. Link to comment Share on other sites More sharing options...
CosyPigeon Posted April 3, 2013 Author Share Posted April 3, 2013 You hold Shift to sprint o_O you tap shift once to roll This mihgt explain why I have trouble with the mechanic, that being said, I'd still rather double tap space (Jump) for dodge roll rather than single tap shift (sprint) for dodge roll. Reasons include it being difficult to maintain moment form sprinting when transitioning into a dodge roll since you have to let go of sprint before you can press it again to dodge, and I don't like it when I dodge unintentionally because I tapped shift once because I wanted to sprint a short distance\do a fly kick\ do a slide. Link to comment Share on other sites More sharing options...
fishworshipper Posted April 3, 2013 Share Posted April 3, 2013 I'd rather it be an option for either rather. Sometimes my jump is acting $&*&*#(%& on a downhill slope and i need to just mash it for it to work properly, and I'd rather not just derproll forward. Link to comment Share on other sites More sharing options...
CosyPigeon Posted April 3, 2013 Author Share Posted April 3, 2013 I'd rather it be an option for either rather. Sometimes my jump is acting $&*&*#(%& on a downhill slope and i need to just mash it for it to work properly, and I'd rather not just derproll forward. Hopefully they'd fix the controls being unresponsive sometimes as well as making it an option. Although I have noticed this problem aswell. Link to comment Share on other sites More sharing options...
Wedge55 Posted April 3, 2013 Share Posted April 3, 2013 I can certainly say part of the solution is stop double-tapping. It's single tap versus holding. Even in Mass Effect 3 it's single tap to roll/dodge/etc. and hold to sprint. I don't know any game that puts dodge on the jump button. Putting it on jump would be awful and completely foul up trying to do a quick jumping attack. Besides, it's not hard to confirm you've started to sprint before sliding. Certainly the game needs a lot more work still on motion. Responsiveness leaves a lot to be desired and likely doesn't fudge things enough. Too often jumps, dodges, and sprints just don't happen. Link to comment Share on other sites More sharing options...
Feddy Posted April 3, 2013 Share Posted April 3, 2013 I can certainly say part of the solution is stop double-tapping. It's single tap versus holding. Even in Mass Effect 3 it's single tap to roll/dodge/etc. and hold to sprint. I don't know any game that puts dodge on the jump button. Putting it on jump would be awful and completely foul up trying to do a quick jumping attack. Besides, it's not hard to confirm you've started to sprint before sliding. Certainly the game needs a lot more work still on motion. Responsiveness leaves a lot to be desired and likely doesn't fudge things enough. Too often jumps, dodges, and sprints just don't happen. +1 Stop double tap and hit shift once lol Link to comment Share on other sites More sharing options...
CosyPigeon Posted April 3, 2013 Author Share Posted April 3, 2013 I can certainly say part of the solution is stop double-tapping. It's single tap versus holding. Even in Mass Effect 3 it's single tap to roll/dodge/etc. and hold to sprint. I don't know any game that puts dodge on the jump button. Putting it on jump would be awful and completely foul up trying to do a quick jumping attack. Besides, it's not hard to confirm you've started to sprint before sliding. Certainly the game needs a lot more work still on motion. Responsiveness leaves a lot to be desired and likely doesn't fudge things enough. Too often jumps, dodges, and sprints just don't happen. Will have to give this a try and see if it helps. Link to comment Share on other sites More sharing options...
zelgaris Posted April 3, 2013 Share Posted April 3, 2013 Found this accidentaly, but yeah, please, allow us to rebind dodging, i.e. rolling, to double taps. Link to comment Share on other sites More sharing options...
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