TotallyRealistic Posted April 25, 2014 Share Posted April 25, 2014 "Rook" Stats: Shields: 50(150) Health: 50(150) Armor: 50 Power: 100(150) Stamina: 150 Sprint Speed: 0.8 Polarities: 4x Abilities 2x Tactics Aura Polarity: Tactic Contending Abilities: Ability 1 1. Spontaneous Combustion Snap fingers and create a flash of light in the hand, causing the targeted enemy to violently explode, dealing AoE damage to nearby enemies. If targeted enemy is killed, the body disintegrates. Power Cost: 25 Cast Time: 0.5 sec Damage: 200/400/500/600 (Blast) Explosion Radius: 2.5 meters Max Explosion Damage: 100/200/250/300 Min Explosion Damage: 50/100/125/150 Status: 15% Mod Effects: Power Duration has no effect Power Efficiency reduces Power Cost Power Range increases Explosion Radius Power Strength increases all damage dealt Ability 2 1. Fortune Cards A puff of smoke reveals a deck of cards appearing in one hand, before fanning them out and picking one card with the other hand, then both the deck and chosen card disappear in puffs of smoke before a shockwaving pulse of energy is released. Cannot move while 'casting'. Power Cost: 50 Cast Time: 1 sec Pulse Radius: 1.5/3/3.75/4.5 meters Cards: Card 1 - Snow Damage: 300/400/450/500(Ice) Status: 100% Card 2 - Lightning Damage: 300/400/450/500(Electric) Status: 100% Card 3 - Flame Damage: 300/400/450/500(Fire) Status: 100% Card 4 - Poison Damage: 300/400/450/500(Toxic) Status: 100% Card 5 - Acid Damage: 300/400/450/500(Corrosive) Status: 100% Card 6 - Plague Damage: 300/400/450/500(Viral) Status: 100% Card 7 - Pesticide Damage: 300/400/450/500(Gas) Status: 100% Card 8 - Radiation Damage: 300/400/450/500(Radioactive) Status: 100% Card 9 - Magnetism Damage: 300/400/450/500(Magnetic) Status: 100% Card 10 - Combustion Damage: 300/400/450/500(Blast) Status: 100% Mod Effects: Power Duration has no effect Power Efficiency reduces Power Cost Power Range increases Pulse Radius Power Strength increases all Damage dealt Ability 3 1. Roll The Dice Roll a 6-sided die to determine the effect of the ability. The die is displayed on the HUD, and free movement is allowed as the die rolls. Power Cost: 75 Cast Time: .5 sec Roll Time: .5-1.5 sec Basic Rolls: Roll 1 - Rook Rolled Effect: None Roll 2 - Silence Warframe Silence: (+)25%/50%/75%/100% Warframe Ability Silence: (+)25%/50%/75%/100% Primary Silence: (+)25%/50%/75%/100% Secondary Silence: (+)25%/50%/75%/100% Melee Silence: (+)25%/50%/75%/100% Duration: 10/20/25/30 sec Roll 3 - Speed Movement Speed: (+)10%/15%/20%/25% Primary Reload Speed: (+)10%/15%/20%/25% Primary Fire Rate: (+)10%/15%/20%/25% Secondary Reload Speed: (+)10%/15%/20%/25% Secondary Fire Rate: (+)10%/15%/20%/25% Melee Speed: (+)10%/15%/20%/25% Duration: 10/20/25/30 sec Roll 4 - Survivability Health Regeneration: (+)4/6/8/10 / sec Shield Regeneration: (+)40%/60%/80%/100% Stamina Regeneration: (+)40%/60%/80%/100% Duration: 10/20/25/30 sec Roll 5 - Damage Primary Damage: (+)10%/15%/20%/25% Secondary Damage: (+)10%/15%/20%/25% Melee Damage: (+)10%/15%/20%/25% Power Damage: (+)10%/15%/20%/25% Duration: 10/20/25/30 sec Roll 6 - Affinity Effect: (+)200/300/400/500 Affinity Mod Effect: Power Duration has no effect Power Efficiency reduces Power Cost Power Range has no effect Power Strength has no effect Ability 4 1. Gambit Wheel With a puff of smoke a small spin-dial appears in one hand, then it is spun with the other hand before it disappears in another puff of smoke. A small spinning wheel will appear on the HUD, showing what is earned. Free movement is allowed while the HUD's wheel display spins. Bonus Trivia: 1. The effects of Sections 1-5 are permanent, meaning that they persist through death; but not the end or start of a mission. 2. The effects of Sections 1-5 can stack, making the reward well worth the risk. 2. The effects of Sections 6-9 are geared towards actual abilities, and solidify this ability's usefulness under stress. 3. Section 10, "Martyr", kills you instantly and causes a devastating explosion which obliterates enemies in range. Power Cost: 100 Cast Time: 0.8 sec Spin Time: 1.2-2.2 sec Sections: Section 1 - Health Max Health: (+)100 Duration: Permanent Section 2 - Shields Max Shields: (+)100 Duration: Permanent Section 3 - Armor Max Armor: (+)100 Duration: Permanent Section 4 - Speed Speed: (+)10% Duration: Permanent Section 5 - Damage Damage: (+)10% Duration: Permanent Section 6 - Stasis Effect: Freeze all nearby enemies in a stasis lock Damage: N/A Radius: 5/10/12.5/15 meters Duration: 5/10/12.5/15 sec Section 7 - Cloak Effect: Unbreakable Invisibility Duration: 5/10/12.5/15 sec Section 8 - Rage Effect: Attack Boost Damage: (+)100%/200%/250%/300% Fire Rate: (+)10%/20%/25%/30% Attack Speed: (+)10%/20%/25%/30% Duration: 5/10/12.5/15 Section 9 - Ward Effect: Invincibility Duration: 5/10/12.5/15 Section 10 - Martyr Effect: Suicidal Explosion Explosion Damage: 1,000/2,000/2,500/3,000(Blast) Explosion Radius: 5/10/12.5/15 [/section] Mod Effect: Power Duration increases Sections' effects durations Power Efficiency reduces Power Cost Power Range has no effect Power Strength has no effect Feedback and Constructive Criticism are appreciated. 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notionphil Posted April 25, 2014 Share Posted April 25, 2014 Why not just call him...Gambit? Link to comment Share on other sites More sharing options...
Tali Posted April 25, 2014 Share Posted April 25, 2014 Why not just call him...Gambit? maybe because one of vaubans helmets is named gambit~ :P Link to comment Share on other sites More sharing options...
(PSN)DevilOfMidnight Posted April 25, 2014 Share Posted April 25, 2014 Uh-oh, looks like what happened in Vegas... Didn't stay in Vegas... Link to comment Share on other sites More sharing options...
TotallyRealistic Posted April 25, 2014 Author Share Posted April 25, 2014 maybe because one of vaubans helmets is named gambit~ :P Precisely, and unfortunately. Gambit was the concept name while I was in development. Link to comment Share on other sites More sharing options...
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