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"rook" The Gambit Warframe


TotallyRealistic
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"Rook"

Stats:

Shields: 50(150)

Health: 50(150)

Armor: 50

Power: 100(150)

Stamina: 150

Sprint Speed: 0.8

Polarities:

4x Abilities

2x Tactics

Aura Polarity:

Tactic

Contending Abilities:

Ability 1

1. Spontaneous Combustion

Snap fingers and create a flash of light in the hand, causing the targeted enemy to violently explode, dealing AoE damage to nearby enemies. If targeted enemy is killed, the body disintegrates.

Power Cost: 25

Cast Time: 0.5 sec

Damage: 200/400/500/600 (Blast)

Explosion Radius: 2.5 meters

Max Explosion Damage: 100/200/250/300

Min Explosion Damage:

50/100/125/150

Status: 15%

Mod Effects:

Power Duration has no effect

Power Efficiency reduces Power Cost

Power Range increases Explosion Radius

Power Strength increases all damage dealt

Ability 2

1. Fortune Cards

A puff of smoke reveals a deck of cards appearing in one hand, before fanning them out and picking one card with the other hand, then both the deck and chosen card disappear in puffs of smoke before a shockwaving pulse of energy is released. Cannot move while 'casting'.

Power Cost: 50

Cast Time: 1 sec

Pulse Radius: 1.5/3/3.75/4.5 meters

Cards:

Card 1 - Snow

Damage: 300/400/450/500(Ice)

Status: 100%

Card 2 - Lightning

Damage: 300/400/450/500(Electric)

Status: 100%

Card 3 - Flame

Damage: 300/400/450/500(Fire)

Status: 100%

Card 4 - Poison

Damage: 300/400/450/500(Toxic)

Status: 100%

Card 5 - Acid

Damage: 300/400/450/500(Corrosive)

Status: 100%

Card 6 - Plague

Damage: 300/400/450/500(Viral)

Status: 100%

Card 7 - Pesticide

Damage: 300/400/450/500(Gas)

Status: 100%

Card 8 - Radiation

Damage: 300/400/450/500(Radioactive)

Status: 100%

Card 9 - Magnetism

Damage: 300/400/450/500(Magnetic)

Status: 100%

Card 10 - Combustion

Damage: 300/400/450/500(Blast)

Status: 100%

Mod Effects:

Power Duration has no effect

Power Efficiency reduces Power Cost

Power Range increases Pulse Radius

Power Strength increases all Damage dealt

Ability 3

1. Roll The Dice

Roll a 6-sided die to determine the effect of the ability. The die is displayed on the HUD, and free movement is allowed as the die rolls.

Power Cost: 75

Cast Time: .5 sec

Roll Time: .5-1.5 sec

Basic Rolls:

Roll 1 - Rook Rolled

Effect: None

Roll 2 - Silence

Warframe Silence: (+)25%/50%/75%/100%

Warframe Ability Silence:

(+)25%/50%/75%/100%

Primary Silence: (+)25%/50%/75%/100%

Secondary Silence: (+)25%/50%/75%/100%

Melee Silence: (+)25%/50%/75%/100%

Duration: 10/20/25/30 sec

Roll 3 - Speed

Movement Speed: (+)10%/15%/20%/25%

Primary Reload Speed: (+)10%/15%/20%/25%

Primary Fire Rate: (+)10%/15%/20%/25%

Secondary Reload Speed: (+)10%/15%/20%/25%

Secondary Fire Rate: (+)10%/15%/20%/25%

Melee Speed: (+)10%/15%/20%/25%

Duration: 10/20/25/30 sec

Roll 4 - Survivability

Health Regeneration: (+)4/6/8/10 / sec

Shield Regeneration: (+)40%/60%/80%/100%

Stamina Regeneration: (+)40%/60%/80%/100%

Duration: 10/20/25/30 sec

Roll 5 - Damage

Primary Damage: (+)10%/15%/20%/25%

Secondary Damage: (+)10%/15%/20%/25%

Melee Damage: (+)10%/15%/20%/25%

Power Damage: (+)10%/15%/20%/25%

Duration: 10/20/25/30 sec

Roll 6 - Affinity

Effect: (+)200/300/400/500 Affinity

Mod Effect:

Power Duration has no effect

Power Efficiency reduces Power Cost

Power Range has no effect

Power Strength has no effect

Ability 4

1. Gambit Wheel

With a puff of smoke a small spin-dial appears in one hand, then it is spun with the other hand before it disappears in another puff of smoke. A small spinning wheel will appear on the HUD, showing what is earned. Free movement is allowed while the HUD's wheel display spins.

Bonus Trivia:

1. The effects of Sections 1-5 are permanent, meaning that they persist through death; but not the end or start of a mission.

2. The effects of Sections 1-5 can stack, making the reward well worth the risk.

2. The effects of Sections 6-9 are geared towards actual abilities, and solidify this ability's usefulness under stress.

3. Section 10, "Martyr", kills you instantly and causes a devastating explosion which obliterates enemies in range.

Power Cost: 100

Cast Time: 0.8 sec

Spin Time: 1.2-2.2 sec

Sections:

Section 1 - Health

Max Health: (+)100

Duration: Permanent

Section 2 - Shields

Max Shields: (+)100

Duration: Permanent

Section 3 - Armor

Max Armor: (+)100

Duration: Permanent

Section 4 - Speed

Speed: (+)10%

Duration: Permanent

Section 5 - Damage

Damage: (+)10%

Duration: Permanent

Section 6 - Stasis

Effect: Freeze all nearby enemies in a stasis lock

Damage: N/A

Radius: 5/10/12.5/15 meters

Duration: 5/10/12.5/15 sec

Section 7 - Cloak

Effect: Unbreakable Invisibility

Duration: 5/10/12.5/15 sec

Section 8 - Rage

Effect: Attack Boost

Damage: (+)100%/200%/250%/300%

Fire Rate: (+)10%/20%/25%/30%

Attack Speed: (+)10%/20%/25%/30%

Duration: 5/10/12.5/15

Section 9 - Ward

Effect: Invincibility

Duration: 5/10/12.5/15

Section 10 - Martyr

Effect: Suicidal Explosion

Explosion Damage: 1,000/2,000/2,500/3,000(Blast)

Explosion Radius: 5/10/12.5/15

[/section]

Mod Effect:

Power Duration increases Sections' effects durations

Power Efficiency reduces Power Cost

Power Range has no effect

Power Strength has no effect

Feedback and Constructive Criticism are appreciated.

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