kimahn Posted April 27, 2014 Share Posted April 27, 2014 hi, i dont understand why frost mod still have a D pol and not 90% damage, it just cut us from potential builds, someone see an reason to that ? Link to comment Share on other sites More sharing options...
Deaths.Reap3r Posted April 27, 2014 Share Posted April 27, 2014 I think shocking touch does that as well Link to comment Share on other sites More sharing options...
(PSN)Daikon177 Posted April 27, 2014 Share Posted April 27, 2014 (edited) Why does the electric mod only give 60% when maxed? Edit: ninja'd yet again (sigh) Edited April 27, 2014 by (PS4)DA_HEFF_ Link to comment Share on other sites More sharing options...
Vitras Posted April 27, 2014 Share Posted April 27, 2014 Because DE is usually so busy with the big picture the little details slip by. And I believe it's all the ice mods which haven't been changed. Link to comment Share on other sites More sharing options...
Tsoe Posted April 27, 2014 Share Posted April 27, 2014 You guys must had noticed that Basik element have less downside regarding ennemies, to balance that, they give less room to imprrove them in favor of combination Link to comment Share on other sites More sharing options...
kimahn Posted April 27, 2014 Author Share Posted April 27, 2014 (edited) shock can be replaced by voltaic so .. it s dumb but .. why not .. cold cannot :/ they could not forget about something that basic, i dont believe it Edited April 27, 2014 by kimahn Link to comment Share on other sites More sharing options...
Angelus_de_Mortiel Posted April 27, 2014 Share Posted April 27, 2014 Yeah I have always wondered why all base (non-Nightmare/Corrupted/Event) elemental mods are Tactical polarity and cost more versus Cold being Defensive polarity and costing less for the same bonus. By definition, they should all be Tactical polarity in my opinion, but some warframes have strange polarity sets as well (e.g. Saryn being a very offensive 'frame, yet having Defensive aura plus a Tactical and Defensive mod polarities). In general, I sometimes wonder if they just roll dice to see what gets what polarity lol. Link to comment Share on other sites More sharing options...
Mehbah Posted April 28, 2014 Share Posted April 28, 2014 By definition, they should all be Tactical polarity in my opinion, but some warframes have strange polarity sets as well (e.g. Saryn being a very offensive 'frame, yet having Defensive aura plus a Tactical and Defensive mod polarities). In general, I sometimes wonder if they just roll dice to see what gets what polarity lol. Well, to be honest, the V polarity sucks pretty hard since there are only five V polarity warframe mods in the game. So any frame with a V polarity slot gets screwed big time if they don't have a lot to gain from power duration or strength. Provoked is trash, and every single other V polarity warframe mod is rare or corrupted, making them hard to find to boot. For example, take Nova: she has two V polarities. Say you put Intensify on one of them. Blind Rage isn't always desirable, so many would avoid it. Nova has very little use for power duration, so Continuity is out of the question. Then you have Rage, but Nova isn't much of a tank. Meanwhile, every frame makes good use of Vitality and Redirection, so a defensive polarity is free mod points. Link to comment Share on other sites More sharing options...
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