Twosai Posted April 4, 2013 Share Posted April 4, 2013 Anyone knows what Multishot does? Does it spread the shot or? Link to comment Share on other sites More sharing options...
CreatorUnreal Posted April 4, 2013 Share Posted April 4, 2013 Multishot for shotguns increases the amount of pellets fired. Multishot for everything else causes every so many shots in a row to fire a second shot at no ammo cost. Link to comment Share on other sites More sharing options...
Kerher Posted April 4, 2013 Share Posted April 4, 2013 Multishot is a chance to shoot multiple projectiles at no cost to ammo. For example on the Paris with a 50% multishot. This would mean you have a 50% chance to shoot 2 arrows at once. If you have a 110% multishot that would mean you have a 100% chance to shoot 2 and a 10% chance to shoot 3. Link to comment Share on other sites More sharing options...
Mentosftw Posted April 4, 2013 Share Posted April 4, 2013 Apparently though, there's a bug with fully automatic weapons (unconfirmed myself) where multishot's additional bullets will consume ammo from your clip.. Link to comment Share on other sites More sharing options...
toastmasta Posted April 4, 2013 Share Posted April 4, 2013 As far as I've read, it is a fixed % that will occur every time. So if you have a 50% chance then every other shot will always fire two shots, guaranteed. As opposed to an actual 50/50 every time. Link to comment Share on other sites More sharing options...
Greenfox21 Posted April 4, 2013 Share Posted April 4, 2013 Is that really so? I heard someone say after 7.7 it did cost ammo for automatic weapons and non for semi-automatic or manuals~ Link to comment Share on other sites More sharing options...
ConnieMnemonic Posted April 4, 2013 Share Posted April 4, 2013 Multishot is a chance to shoot multiple projectiles at no cost to ammo. For example on the Paris with a 50% multishot. This would mean you have a 50% chance to shoot 2 arrows at once. If you have a 110% multishot that would mean you have a 100% chance to shoot 2 and a 10% chance to shoot 3. Best explanation, I think. I love my 60% multishot Lato with deep freeze. She's saved me many a time :) Link to comment Share on other sites More sharing options...
ShiningMeow Posted April 4, 2013 Share Posted April 4, 2013 As far as I've read, it is a fixed % that will occur every time. So if you have a 50% chance then every other shot will always fire two shots, guaranteed. As opposed to an actual 50/50 every time. Where did you read that? Link to comment Share on other sites More sharing options...
x1gma Posted April 4, 2013 Share Posted April 4, 2013 I can confirm that multishot does consume ammo, at least on automatic weapons. Tried it today on my Braton. From what I have noticed, it seems that with x percent multishot you have the chance of x to fire two bullets when you hit an enemy. Link to comment Share on other sites More sharing options...
toastmasta Posted April 4, 2013 Share Posted April 4, 2013 Where did you read that? Read it the other day googling, although can't find another thread on it besides this http://steamcommunity.com/groups/WFAlerts/discussions/0/828934723985576408/ I haven't used it to really test it out though, so I may very well be wrong. Link to comment Share on other sites More sharing options...
ShiningMeow Posted April 5, 2013 Share Posted April 5, 2013 Read it the other day googling, although can't find another thread on it besides this http://steamcommunit...34723985576408/ I haven't used it to really test it out though, so I may very well be wrong. Well, it's wrong. Don't know how people can say that it's counter based when they haven't even tested it themselves. Link to comment Share on other sites More sharing options...
Altale Posted April 5, 2013 Share Posted April 5, 2013 Well, it's wrong. Don't know how people can say that it's counter based when they haven't even tested it themselves. It's a guarantee. Try this to see: 1. Equip a 10% multishot mod on your long gun 2. Join any mission 3. Shoot at a wall 9 times, see 1 bullet hole each time 4. Shoot a tenth time, see 2 bullet holes 5. I'm right, you're wrong Link to comment Share on other sites More sharing options...
ShiningMeow Posted April 5, 2013 Share Posted April 5, 2013 It's a guarantee. Try this to see: 1. Equip a 10% multishot mod on your long gun 2. Join any mission 3. Shoot at a wall 9 times, see 1 bullet hole each time 4. Shoot a tenth time, see 2 bullet holes 5. I'm right, you're wrong Haha, is that how you tested it? Shooting at a wall and looking at bullet holes? 1. Equipped a 50% multishot mod on my Latron. 2. Entered M-Prime solo. 3. Find an enemy. 4. Shoot the enemy 6 times with no multishot. 5. Proceed to multishot the next two shots. 6. No multishot. 7. Multishot. 8. 10 rounds and only 3 multishots. 9. I'm right, you're wrong. http://imgur.com/a/C4TjS#0 Link to comment Share on other sites More sharing options...
WupwupTCR Posted April 5, 2013 Share Posted April 5, 2013 (edited) It's a guarantee. Try this to see: 1. Equip a 10% multishot mod on your long gun 2. Join any mission 3. Shoot at a wall 9 times, see 1 bullet hole each time 4. Shoot a tenth time, see 2 bullet holes 5. I'm right, you're wrong Haha, is that how you tested it? Shooting at a wall and looking at bullet holes? 1. Equipped a 50% multishot mod on my Latron. 2. Entered M-Prime solo. 3. Find an enemy. 4. Shoot the enemy 6 times with no multishot. 5. Proceed to multishot the next two shots. 6. No multishot. 7. Multishot. 8. 10 rounds and only 3 multishots. 9. I'm right, you're wrong. http://imgur.com/a/C4TjS#0 You're both mostly right. Since I feel it might be necessary at this point, I've played in the CBT and can assure you that Multishot does work like Caliber is saying, but ever since one of the Hotfixes during U7 Multishot stopped working as it should for RIFLES. It still works as Caliber says for every other weapon, ie Shotgun pellets (Strun and Boar have 10, Hek has 7) do have a +X% of pellets fired and it is accumulative (ie Hek with 30% MS will shoot 9-9-9-9-9-9-9-9-9-10 and repeat). Just for reference, I suggest both of you to do some proper testing on multiple tests in the future before you start telling like newbies (at least on the forums judging from post count and join date alone) the wrong information. If I came off as snarky, sorry. I'm cynical. EDIT: Confirm as of 7.7 automatic weapons will consume more ammo on Multishot proc, forgot to put that in. Edited April 5, 2013 by WupwupTCR Link to comment Share on other sites More sharing options...
ShiningMeow Posted April 5, 2013 Share Posted April 5, 2013 You're both mostly right. Since I feel it might be necessary at this point, I've played in the CBT and can assure you that Multishot does work like Caliber is saying, but ever since one of the Hotfixes during U7 Multishot stopped working as it should for RIFLES. It still works as Caliber says for every other weapon, ie Shotgun pellets (Strun and Boar have 10, Hek has 7) do have a +X% of pellets fired and it is accumulative (ie Hek with 30% MS will shoot 9-9-9-9-9-9-9-9-9-10 and repeat). Just for reference, I suggest both of you to do some proper testing on multiple tests in the future before you start telling like newbies (at least on the forums judging from post count and join date alone) the wrong information. If I came off as snarky, sorry. I'm cynical. EDIT: Confirm as of 7.7 automatic weapons will consume more ammo on Multishot proc, forgot to put that in. Multishot for pistol is % chance based too, same as with the rifle. Link to comment Share on other sites More sharing options...
WupwupTCR Posted April 5, 2013 Share Posted April 5, 2013 Multishot for pistol is % chance based too, same as with the rifle. I still disagree with you doing my own personal testing with the semi-autos and full auto pistols, but in any case if MS doesn't work as I said then this is more than likely a bug that's happened with the devs trying to make it so players with lower FPS don't lose out on high Fire Rates and affected how MS behaves. Ever since joining in U5 (CBT) and through U6 (still CBT plus OBT weekend) MS has functioned as previously stated. So, sorry if my information is outdated. This is the same case with Critical Chance across the board; it's not working as it should (it's multiplicative off the base when it should be additive off the base). Link to comment Share on other sites More sharing options...
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Twosai
Anyone knows what Multishot does? Does it spread the shot or?
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