Aerensiniac Posted April 5, 2013 Share Posted April 5, 2013 Level 30 stuff keeps on getting XP after missions, but since its level capped, this XP actually doesnt do a damn thing. Possible suggestions for this "fallout" XP: - Count towards mastery at a rate of earnedXP/100 - Count towards other, not yet 30 items currently equipped - Count towards other, not yet 30 items NOT currently equipped (in inventory) - Count towards money - Count towards resources Or you could also fix this issue by stopping the XP gain on items that reached the cap, so they show up as 0XP on the mission accomplished summary screen. Link to comment Share on other sites More sharing options...
Bitfly Posted April 5, 2013 Share Posted April 5, 2013 (edited) You want free mastery exp? Do you even know what the mastery rank is there for. Basically you want everything without doing anything. But ok, to be fair. They could stop the gained exp unless they have intentions of ever making it possible to go beyond rank 30 Edited April 5, 2013 by Bitfly Link to comment Share on other sites More sharing options...
NumberFiveee Posted April 5, 2013 Share Posted April 5, 2013 There's another thread like this one made like 2 hours ago ^^.. I'll say what i said before: To me, this system is ok the way it is.. It makes you use new weapons after you cap a new one.. Plus, defence missions already give tons of weapon EXP.. Link to comment Share on other sites More sharing options...
VanillaZ Posted April 5, 2013 Share Posted April 5, 2013 Another game I played also had items that leveled up (can't remember name), and as one of your lines suggest when one was fully leveled up it counted towards the rest you have equipped. Using the xp from the full one let you level up other items but of course at a slower rate than normal use. I would like to see that in this game too. Link to comment Share on other sites More sharing options...
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