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Solar Rails - Random Events


JohnMarkLee
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I would thought it would be cool for something random to happen at your Solar Rail. This would bring your whole clan and alliance together as it would a normal Solar Rail conflict. However these random generated events happen when you are controlling in control of a Dark Sector for a while. And if you are not in a conflict. Of course to put you through all that work you will gain some affinity and resources that drop in the Dark Sector its controlling. Some Events I thought about:

3 Days of Control:

Rail Malfunction

The reactor is over riding, shields are down, and defenses unactive. Your clan members will be notified and will be able to enter the Solar Rail to do repairs. To repair you walk up to one of the broken ship parts and press "X". In doing so a mini-game appears. You might have to do the mini-game several times before its fully repaired.

However some Warframes are more effective than others and will only have to do a mini-game once. Example:

- Volt effective against Reactor

- Trinity effective against Shields

- Vauban effective against Defenses

If these remain unrepaired they will stay useless until they are.

Dark Sector Outbreak:

Infested somehow is got aboard the Solar Rail and the Rail is now a victim of the Infestation. This will cause a Infested Operation for the Rail where other players may support. The missions will be an extermination. Players will need to win 50 missions to clear the infestation. Starting at 0/50. The owners of the Rail will have a week to clear it before it ends up like the Orokin Derlicts.

 

Rewards for 3 Day Events: 3000 Affinity & 3000 Common Resource to all Clans (If was an alliance)

5 Days of Control:

Grineer Expansion

Grineer will invade the Solar Rail and will trigger a Clan/Alliance vs Grineer Invasion Operation. Other players can also support and also go against the Rail. Player supporting the Rail will need to win 150 missions to succeed, and Hostile Players supporting the Grineer will need to win 300 missions to succeed. Game mode will be the new multi-objective game mode I heard coming up.

Corpus Threat

Corpus will invade the Solar Rail and will trigger a Clan/Alliance vs Corpus Invasion Operation. Other players can also support and also go against the Rail. Player supporting the Rail will need to win 150 missions to succeed, and Hostile Players supporting the Corpus will need to win 300 missions to succeeds. Game mode will be the new multi-objective game mode I heard coming up.

 

"Note": Other clans/alliance can form a temporary allegiance with the Faction until the Rail Event is over. A "Spin-The-Wheel" thing will happen and will choose the next clan/alliance to control the Rail. Limit of allegiances: 10

 

Meteoroid Shower

Incoming showers of meteoroids about to strike your Solar Rail. You have 3 days to gather materials to construct a hyper-shield to stop the shower. If you do not succeed the Rail will lose 50% durability. Other players may not contribute who are not in the clan/alliance.

 

Rewards for 5 Day Events: 7500 Affinity & 2500 Uncommon & Common Resources to all Clans (If was an alliance)

7 Days of Control:

Realm Divide

Realm Divide occurs when the clan/alliance have stopped a Grineer and Corpus Invasion. They are proven to be too strong and a threat and both Factions come to a temporary alliance and try to crush the Rail. In a mega Invasion operation. The owners of the Rail will have to succeed in 300 missions and may have non-member support to win. Hostile players who support the faction will need to succeed in 500 missions.

 

"Note": Other clans/alliance can form a temporary allegiance with the Faction until the Rail Event is over. A "Spin-The-Wheel" thing will happen and will choose the next clan/alliance to control the Rail. Limit of allegiances: 20

 

​Asteroid Strike:

Similar the the Meteoroid shower except with larger resource requirements and a 7 day limit to acquire the resources. If  the clan/alliance succeeds in making a stronger hyper-shield they then have to take care of smaller pieces of debris that could enter the shield when the asteroid makes impact. Clan members will be able to enter the Rail and use it's defenses to blow the debris out of the system!

 

Hostile Infiltration:

One of the assassins have been brought to attack the Rail. No one knows who until they enter the Rail to defend in a Defense Mission/Boss Mission. The Assassins will be twice as strong as they are when they come to hunt you.

- Grineer Infiltration:

Wave 1: Lancers, Troopers, Shield Lancers, Butchers

Wave 2: Scorpions, Ballsitas, Hellion, Elite Lancers, Seekers, Scorches

Wave 3: Flameblades, Eviscerators, Heavy Gunners, Bombards, Commanders, Napalms

Wave 4: Eximus Units, Guardians

Wave 5: Grustrag Three

- Corpus Infiltration:

Wave 1: Pod Crewman, Crewman, MOAs, Shield Ospreys

Wave 2: Elite Crewman, Shockwave MOAs, Mine Ospreys, Railgun MOAs

Wave 3: Tech, Fusion MOAs, Anti-MOAs, Sniper Crewman, Drone, Oxium Ospreys

Wave 4: Eximus Units, Leech Ospreys

Wave 5: Harvester

- Stalker Infiltration:

Wave 1: Stalker Illusion

Wave 2: Map turns Dark and Stalker camos in the Darkness

Wave 3: Stalker 

The infiltration will last 12 hours and can be taxed to players who want to enter, however is free to the clan. 

Unlike them coming to you in a "regular" mission. They will only drop 2 rewards EVERYTIME. 1 Weapon/Part & 1 Mod. This will balance it out a little because it will be too easy to get the items this way.

 

Rewards for 7 Day Events: 15000 Affinity and 50 Rare Resources, 2000 Uncommon & Common Resources to all clans (If was a alliance)

 

So what do you guys think? No hating please! :)

Edited by JohnMarkLee
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9k affinity seems to be lacking, a good run on Apollodorus can triple that

 

Sounds okay to me but 9 k affinity is a lil disappointing

Ummm I really didn't notice it was that common... I must suck at earning them... Lol Alright I increase

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