Intuitively, I would guess that a +22.5% crit chance mod raises your crit chance from 5% to 27.5%. But when applying those mods, it rather feels like the crit chance goes up from 5 to ~6%.
So the question is: Do crit mods apply additively (base crit + mod crit) or multiplicatively (base crit * (1+mod crit)?
Because if the later applied crit mods would be as pointless as they feel atm.
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Buddlschlumpf
Intuitively, I would guess that a +22.5% crit chance mod raises your crit chance from 5% to 27.5%. But when applying those mods, it rather feels like the crit chance goes up from 5 to ~6%.
So the question is: Do crit mods apply additively (base crit + mod crit) or multiplicatively (base crit * (1+mod crit)?
Because if the later applied crit mods would be as pointless as they feel atm.
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