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Crosshair Inaccuracy - Third Person Camera Induced Parallax Aiming Issues


IBAW
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The crosshairs are not a reliable indicator of where your bullets are going to go, especially when the target is close to your character or when firing into or from behind cover.

This becomes immediately evident when trying to land point blank headshots against grineer / corpus, gun down a infested dog before it leaps you, or shooting around or over a corner.

This is not a good thing for people that like to shoot things that are close or behind cover.

Please change this.

Quick, uninformed suggestions:

- Dynamic crosshair that displaces onto collision objects (it will be jumping around everywhere on close targets, and hence, bad)

- A visible description of the bullets path, resident evil 4 "laser beam" style (more predictable, but aiming remains clunky)

- Have the bullets originate from the center of the camera (big gameplay implications when taking cover into account)

- A pseduo-fps camera (not going to happen)

- "Idea X that you pay the computer folks that work for you to figure out" ("wow, this seems like a pretty core gunplay issue, It's odd we haven't addressed this yet!")

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You can already switch the camera from shoulder to shoulder. Press H.

(It doesn't really help sometimes with the up close enemies, though - which definitely should be fixed. There's also an odd shooting bug when running backwards where sometimes gunfire just sprays in the wrong direction entirely, because your character is mid-turn or something.)

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Some one else just made the same point and i suggested to keep in mind that the bullets come out of the tip of your gun so when getting close make sure you see where your gun is instead of your crosshairs. Shooting out of conners has always been a problem and i dont think there has been a game to properly solve this. This, of course, is ignoring cover mechanics.

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