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Introduction Of New Weapons And Information


Namacyst
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The release of new Weapons is great. New things in a game in general is always great ^^ What is not great is that mostly new stuff comes without proper Explanation of what it does and since the game lacks "numbers for the nerds" until now it is somewhat understandable but still annoying.

The new Mire Weapon for Example:

The info is inaccurate because it does poison damage always and not only on ground slam and charge attacks and there is no info about how much poison damage it does.

An intended description about the weapons place and how it is originally intended to be used would be helpfull, too .. so one can know how the weapon will be after purchase.

A good description would look like this:

Mire

Melee Weapon

Type: Longsword

A relic from the great plaque, the MIRE shows it's full potential when using full force charge attacks and devastating ground slams. Enemys struck by Mire's Attacks will be infected with a toxic nerve poison which deals an additional 10% of Weapons damage.

DMG: 35

Charge: 75

Swing: 1.3

Crit chance: number

Crit multiplier: number

Range: number

Targets: 1

Special: Poison +10%

...and other usefull to know stats

For most weapons it's annoying to find out what special feats they have.. Fang description for example says nothin about the bonus damage it does vs. Grinneer.

Please consider adding more transparency in the future so that the players can see what a weapon can do, how modding affects weapons and don't have to figure out hidden modifiers, specials and damage numbers themselfes.

Cheers

Edited by Namacyst
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