Myopic_Sniper Posted April 6, 2013 Share Posted April 6, 2013 So it may be just me but the menus are a maze. If I open the Armory then go to the Foundry and then the Market I have keep backing out by pressing Esc until I'm back to the solar system map. Sometime three or four keystrokes, which when you read this doesn't sound like too many, but in practice it's really counter-intuitive and slow. Also I keep getting stuck in the Armory. I can't Esc back to the solar system map or wherever I was last. It just hangs there until some arbitrary allotment of time passes (always a different interval) and then it backs up. P.S. An Exit button would be really nice too. - MS out. Link to comment Share on other sites More sharing options...
GTG3000 Posted April 6, 2013 Share Posted April 6, 2013 This. Would also be nice if it was possible to fuse the mods in the same window as applying them, since taking mod out of the weapon to fuse it isn't a free action. And a setting to disable the godawfull menu animations. Link to comment Share on other sites More sharing options...
SolluxCaptorTA Posted April 6, 2013 Share Posted April 6, 2013 +1 to this. Maybe add a submenu at the side of the mods menu that has your Frame and weapons, and a submenu in the weapons/Frame mod menus that includes normal mods? Link to comment Share on other sites More sharing options...
AttackKitty Posted April 6, 2013 Share Posted April 6, 2013 I like Warframe. I like how it plays, I like it's campy humor, it's a good game. But I'll definitely agree that it has a bit of an "insane maze" menu interface scheme. The manner in which you join & exit groups with friends in particular is a mess. I understant that those who've been playing for months are probably thinking "what do you mean?" And already, I know where everything is now myself after about a week of pretty regular playing. However, as someone who works in web design, I can say that the game's menu's were designed by programmers, not by people who know how to organize information to make it easy to access & use. I see this all the time in web design, it sometimes causes conflict between the graphic designers and the coders, but ideally it's best if each department trusts the other to know what they're talking about when they're speaking on their own area of expertise. Basically, warframe needs an overhaul to the heirarchy of presentation in the menu system. Yes anyone who plays it regularly for a week can figure some of the more arcane aspects of it out, but it's not "stupid friendly", and for better or worse, mass market content needs to be "stupid friendly". Link to comment Share on other sites More sharing options...
GTG3000 Posted April 6, 2013 Share Posted April 6, 2013 I like Warframe. I like how it plays, I like it's campy humor, it's a good game. But I'll definitely agree that it has a bit of an "insane maze" menu interface scheme. The manner in which you join & exit groups with friends in particular is a mess. I understant that those who've been playing for months are probably thinking "what do you mean?" And already, I know where everything is now myself after about a week of pretty regular playing. However, as someone who works in web design, I can say that the game's menu's were designed by programmers, not by people who know how to organize information to make it easy to access & use. I see this all the time in web design, it sometimes causes conflict between the graphic designers and the coders, but ideally it's best if each department trusts the other to know what they're talking about when they're speaking on their own area of expertise. Basically, warframe needs an overhaul to the heirarchy of presentation in the menu system. Yes anyone who plays it regularly for a week can figure some of the more arcane aspects of it out, but it's not "stupid friendly", and for better or worse, mass market content needs to be "stupid friendly". Knowing where everything is doesn't make everything all that lot easier to use, too... There are some strange issues with the context popups, no way to quickly fuse mods that are installed in a weapon or quickly take it out of said weapon, horrendous chat window selection and scrolling, poorly thought through 'mods' window with it's sorting and small, overlapping buttons, that don't react instantly due to the animation delay (HATE, but that's only my opinion it seems... Though I'm yet to find a person to give me a good reason for an animated menu besides "It looks pretty"), small meters in the actual game, that are a bit hard to keep your eye at, lack of useful UI for sentinels' health or party shields and such. Lack of a big map seems bad, too. As well as damned small text everywhere. Link to comment Share on other sites More sharing options...
MushrooMars Posted April 7, 2013 Share Posted April 7, 2013 Yeah, my vote is for the next big update having a UI overhaul for the menus. However, it isn't the nausea-inducing menu of Borderlands 2, so rejoice. Link to comment Share on other sites More sharing options...
xStonedRaveNx Posted April 7, 2013 Share Posted April 7, 2013 (edited) insane maze!? it's perfectly bloody fine! agreed that the menu might need to be simplified to make more accessible for some player, however. Reminds me of the raft of people who quit blacklight: retribution after downloading it because they couldn't find out how to get into a game. (button on top left corner which said 'play game'. interface so similar to other fps it's beyond me how players failed to navigate it). Edited April 7, 2013 by xStonedRaveNx Link to comment Share on other sites More sharing options...
flunkymomo Posted April 7, 2013 Share Posted April 7, 2013 (edited) I like Warframe. I like how it plays, But I'll definitely agree that it has a bit of an "insane maze" menu interface scheme. The manner in which you join & exit groups with friends in particular is a mess. Basically, warframe needs an overhaul to the heirarchy of presentation in the menu system. Edited April 7, 2013 by flunkymomo Link to comment Share on other sites More sharing options...
flunkymomo Posted April 7, 2013 Share Posted April 7, 2013 anything that involves fusions and modding is a mess. for me the biggest turn off is that starting gun they give you, i wonder how many people just quit immediately upon using it. it really is awful Link to comment Share on other sites More sharing options...
CheeseHasLeafs Posted April 7, 2013 Share Posted April 7, 2013 Also I keep getting stuck in the Armory. I can't Esc back to the solar system map or wherever I was last. It just hangs there until some arbitrary allotment of time passes (always a different interval) and then it backs up. This is (I think) because the client has to communicate with the server when you go to your Foundry, Arsenal, mod screens etc. So if they happen to have some issues(which they have been), or your housemate is an Internet hog, it will be a bit slow. I do agree with you that the interface needs some work. But they're not completely horrible, and I think they're fairly navigable. Link to comment Share on other sites More sharing options...
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