Pixues Posted April 6, 2013 Share Posted April 6, 2013 (edited) If someone is after a specific rare crafting material, they will grind a boss for it. Need a control module? Kill Hyena? Repeat until it drops it. This will lose it's fun way too fast because it becomes repetitive. Have items move around. We'll just say there is inter-planetary trade and economics. An item radar will show (relative) drop chances for each planet. Edited April 6, 2013 by Pixues Link to comment Share on other sites More sharing options...
fauxhb Posted April 6, 2013 Share Posted April 6, 2013 i'd rather have an expansive trading system, so it is possible to trade these crafting materials/blueprints. how cool that would be. Link to comment Share on other sites More sharing options...
Thorin Posted April 6, 2013 Share Posted April 6, 2013 Hm... I like this idea very much. Keep the grinding, but with a bit more variety. +1 to this Link to comment Share on other sites More sharing options...
SolluxCaptorTA Posted April 6, 2013 Share Posted April 6, 2013 Both. Trade, or farm around. Actually, at this rate, you're not farming a resource... You're hunting it. Link to comment Share on other sites More sharing options...
Pixues Posted April 7, 2013 Author Share Posted April 7, 2013 (edited) Both. Trade, or farm around. Actually, at this rate, you're not farming a resource... You're hunting it. Yes, i'd much rather hunt things. This game could use some hunting. (this game could use alot of things) Edited April 7, 2013 by Pixues Link to comment Share on other sites More sharing options...
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