Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Fusion Bug, Mod Stack Gives Same Energy As The Single Mod


Faezar
 Share

Recommended Posts

So, this bug happened to me twice already.

When you are fusing the mod , and if the mod stack that you are fusing INTO a mod (cores, for example) will give that mod full capacity, full stack will be consumed even if not all mods from this stack are needed.

 

Example: i was fusing Fever Strike to max, gave it my duplicate/unneeded mods, and i had a stack of 10x Pull mods. I selected it, UI showed me that i need. However when i accepted it showed 10. I declined, fused other mods into it, started the fusion again, now with this full stack, now it gave proper energy and quantity when i selected 10. Also i almost lost 4x rare cores that was showen as single one instead of 5.

 

Maybe its just a visual bug, so ive posted it in UI section.

Edited by Faezar
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...