Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Needs Better Enemies/epic Bosses


Karosu
 Share

Recommended Posts

I've been thinking a lot about how this game could develop lately, and my conclusion is that right now its a good template, but nothing is really built on it in regards to enemies.

I think this game could become the "monster hunter" of Sci-Fi, if done properly.

Now lets talk about the *special* enemies.

Almost all of them are really just there to hold people in place and prevent rushing it seems. Stagger balls? Energy/Shield drain (them stray hits hurt now) Ancient staggering? Runner staggering? Laser fields and cameras? Shield users? Shockwave moas? The Vomit crawlers?

There are a few other special enemies that have other gimmicks but most of them are geared towards anti-rushing it seems. There needs to be other special units with more... offensive or utility abilities.

Such as a flamethrower grineer, he "sets the world on fire". heh.

or

Spider bots for corpus, they walk and ceilings and walls firing lasers at you.

or

Poison spitting infected?

Now lets talk about Mini-bosses

The closest thing we have right now is the stalker and hyena (I would still want them to be tougher than those though.

I was thinking, what if there was a random chance for a mission to spawn a mini-boss, if you kill him he WILL drop a rare mod, and the end reward will increase, he also has a small chance of dropping a random blue-print.

Now lets talk about BOSSES:

The current bosses are pretty much the worst form of HP Sinks, they are mostly normal troops (exception jackal) that are buffed with more damage and more hp.

I think that HP sinks are OK, IF the boss fight is interesting.

I have a few basic ideas for epic bosses.

A giant Alpha Charge, with poison attacks. Fight it while fighting off it's pack of normal charges that it spawns.

A giant mutated grineer brute, Multiple arms and horribly deformed, maybe grabs and throws warframes, or grabs and beats them down.

A huge corpus spider walker with a laser on each leg, it's mouth does a sweeping beam attack. The legs can swing out and hit people or stomp for a shockwave. It can walk on walls and Ceilings, you need to disable 3-4 consecutive legs to down it.

Those Kind of boss fights would be crazy and epic.

But a normal troop with more hp and damage?

Come on...

Edited by Karosu
Link to comment
Share on other sites

What do the rest of you guys think? Do you agree that this is a good direction to head towards? Or do you have your own vision in regards to how the enemies should be, if so please share.

Edited by Karosu
Link to comment
Share on other sites

I think grineer bosses should continue down the specialist general style bosses, relying on a multitude if tactical gear and abilities, using a range if weapons, bit like the merrow boss.

Corpus should continue with bigger badder machines, emphasis on bigger

Infested should go bigger, not as big as teh corpus robots I'd like to see, but be environmental based bosses

Link to comment
Share on other sites

I think the boss need to be BIGGER and I mean a lot BIGGER than they are now.

Ehhh, maybe down the line.

Though this right here, this I very much approve of. Need more epic bosses. Each boss of the game needs to be memorable. I couldn't even tell you the name of most of the grineer bosses right now. I only know hek because of his shotgun, and I only know Vor because he's the first boss of the game.

Link to comment
Share on other sites

I have ideas for new bosses

Grineer

- Guy in big heavy exoskeleton suit similar to this, packed with a lot of firepower.

rjHXHE4.jpg

- Some Grineer-made Warframe.

Corpus

- More big robots with unique appearances?

- Big and muscular Corpus commander instead of skinny and whimpy one?

Infested

- A grotesque combination of many infesteds fused into one?

- Infested Grineer/Corpus still attached with heavy weapons?

- Infested Queen?

Link to comment
Share on other sites

LOL. This game is obviously a cash cow. You people need to realize that excessive amount of content( new warframes, weapons, etc.) is not progess. There is absolutely no way this game will be successful if it continues down this path.

Link to comment
Share on other sites

LOL. This game is obviously a cash cow. You people need to realize that excessive amount of content( new warframes, weapons, etc.) is not progess. There is absolutely no way this game will be successful if it continues down this path.

First of all its not really on topic..

2nd. The devs are careful to make sure you can get almost everything ingame, and i even started the game with plat for free.

And im not even sure what you mean by "this path" seeing as its not like the game is a money sink.

If you want a cash cow/money sink, look at the "F2P" game swtor.

Link to comment
Share on other sites

Now lets talk about the *special* enemies.

Almost all of them are really just there to hold people in place and prevent rushing it seems. Stagger balls? Energy/Shield drain (them stray hits hurt now) Ancient staggering? Runner staggering? Laser fields and cameras? Shield users? Shockwave moas? The Vomit crawlers?

There are a few other special enemies that have other gimmicks but most of them are geared towards anti-rushing it seems. There needs to be other special units with more... offensive or utility abilities.

I don't find them anti-rushers. Except laser doors. It is true that almost all enemies have some kind of stagger/knockdown/stun, with some enemies based entirely on it. That needs to change.

Such as a flamethrower grineer, he "sets the world on fire". heh.

or

Spider bots for corpus, they walk and ceilings and walls firing lasers at you.

or

Poison spitting infected?

We already have the Heavy Napalm for Grineer. I'd think "climbers" like your spiderbots would fit the infested more, mixed with spitting, but not poison, that's Golem's gimmick. Maybe an uncommon infested unit that launches armor-piercing spikes at you, and can climb on walls/cielings.

Now lets talk about Mini-bosses

The closest thing we have right now is the stalker and hyena (I would still want them to be tougher than those though.

I was thinking, what if there was a random chance for a mission to spawn a mini-boss, if you kill him he WILL drop a rare mod, and the end reward will increase, he also has a small chance of dropping a random blue-print.

Hyena is not a mini-boss. Some kind of rare "elite" unit would be nice, basically a standard unit with more hp, damage, and a special perk (elemental attacks, super speed etc.), kind of like the ones in Diablo 3. I agree with dropping a rare mod, but not the end reward increase or bp.

Now lets talk about BOSSES:

The current bosses are pretty much the worst form of HP Sinks, they are mostly normal troops (exception jackal) that are buffed with more damage and more hp.

I think that HP sinks are OK, IF the boss fight is interesting.

I have a few basic ideas for epic bosses.

A giant Alpha Charger, with poison attacks. Fight it while fighting off it's pack of normal charges that it spawns.

A giant mutated grineer brute, Multiple arms and horribly deformed, maybe grabs and throws warframes, or grabs and beats them down.

A huge corpus spider walker with a laser on each leg, it's mouth does a sweeping beam attack. The legs can swing out and hit people or stomp for a shockwave. It can walk on walls and Ceilings, you need to disable 3-4 consecutive legs to down it.

Those Kind of boss fights would be crazy and epic.

Alpha Charger: refer to Phorid. Mutated Grineer brute seems out of place, doesn't fit their faction. Infested Tank maybe. As for the corpus spider walker...

http://fc00.deviantart.net/fs46/f/2009/211/e/2/spider_robot_v3_white_grey_by_Serial2305.jpg

Would make a good advanced version of Jackal at least.

Link to comment
Share on other sites

I don't find them anti-rushers. Except laser doors. It is true that almost all enemies have some kind of stagger/knockdown/stun, with some enemies based entirely on it. That needs to change.

We already have the Heavy Napalm for Grineer. I'd think "climbers" like your spiderbots would fit the infested more, mixed with spitting, but not poison, that's Golem's gimmick. Maybe an uncommon infested unit that launches armor-piercing spikes at you, and can climb on walls/cielings.

Hyena is not a mini-boss. Some kind of rare "elite" unit would be nice, basically a standard unit with more hp, damage, and a special perk (elemental attacks, super speed etc.), kind of like the ones in Diablo 3. I agree with dropping a rare mod, but not the end reward increase or bp.

Alpha Charger: refer to Phorid. Mutated Grineer brute seems out of place, doesn't fit their faction. Infested Tank maybe. As for the corpus spider walker...

http://fc00.devianta..._Serial2305.jpg

Would make a good advanced version of Jackal at least.

While it is true that that not all of those were probably intended to try to stop rushing, they all still have the potential to do it.

And for some reason i have never encountered a Napalm unit, even though i've played a variety of all factions at all levels.

I'm mentioning that the jackal is the closest thing we have to a miniboss not that he is one, realistically I would prefer minibosses to be closer to the current strength of a mid level boss but actually with a bit more of a unique design. But yeah I see your point, with the drops as they are right now, a guaranteed rare mod is amazing.

For the Phorid, boss. Never bothered to get over there to fight that one, I'll probably do that later today, seems somewhat interesting.

The Mutated Grineer could fit exactly though, they are all about genetic cloning that is starting to degrade their dna, that boss would be the result.

I Just want more variety...

and if there is more variety then things can take a lot longer and still keep you interested

A boss that is epic and varied in its AI and attacks and takes a long time to kill would promote a multitude of things, say 10-20 (gear makes it vary) mins

1. people actually prepping before boss fights, buying hp items and stuff

2. people would actually take bosses seriously

Honestly as long as boss fights are more epic and actually hard, i really don't care so much if you follow what i suggest or anything like that.

I wouldn't mind if more bosses had more flex between damage HP, little hp but huge damage, or tons of hp but a lot of smaller attacks.

or even a timed boss, a corpus boss that you fight in a hull breach.

A large mutated infected that when it pounces on you, it eats you and you need to cut your way out while taking a large DoT from stomach acid.

Edited by Karosu
Link to comment
Share on other sites

How are the boss fights not actually hard?!?

There was this one Grineer commander who had his shields basically instantly recharge, and it takes an entire lv17 shotgun magazine just to bring them down. The guy's impossible to fight on my own. I got all four of my revive asses handed to me by him alone, let alone the cronies he brings in normally. I had the fortune of a lockdown occuring right when I got to the boss, which left me with just me and him.

Link to comment
Share on other sites

How are the boss fights not actually hard?!?

There was this one Grineer commander who had his shields basically instantly recharge, and it takes an entire lv17 shotgun magazine just to bring them down. The guy's impossible to fight on my own. I got all four of my revive asses handed to me by him alone, let alone the cronies he brings in normally. I had the fortune of a lockdown occuring right when I got to the boss, which left me with just me and him.

Do a sliding melee attack, unload into his face with a raw damage, armor pierce, frost damage, high magazine size, fire rate modded primary. If you're not doing this, the problem is you, not the enemy.

Link to comment
Share on other sites

I agree that the game needs a little more, in the eyes of mobs etc, maybe make slightly larger or more intense combat mobs, and with that we will trade off for getting rid of those walkers that blow up :P

Link to comment
Share on other sites

I have yet to run into a boss that offered any real challenge whatsoever. The only interesting and "oh S#&$" worthy enemy in the game right now is the Stalker. The Stalker is the only enemy that seems to actively want to hunt you down and he actually has the damage output and health pool to back up his ballsiness.

Edited by RicHSAD
Link to comment
Share on other sites

I would love to see more unique enemies in this game. Right now I'm feeling kind of burnt out on Grineer bosses, because it feels like I'm just fighting regular enemies that take forever to die.

I think it would be neat if Grineer bosses took on the agility of the Warframes and could slide and wallrun and stuff. Or maybe a boss fight that occurs throughout an entire level, where its a supercharged Grineer sniper firing mortar shots at you while you're trying to get past obstacles and enemies to reach her.

Link to comment
Share on other sites

What about bosses actually being a team? Right now it's just one dude(tte), but I'd imagine they (at least the Grineer) have squads as much as the Tenno do. You could then scale said team to mirror the player count so that they're always evenly numbered.

Link to comment
Share on other sites

What about bosses actually being a team? Right now it's just one dude(tte), but I'd imagine they (at least the Grineer) have squads as much as the Tenno do. You could then scale said team to mirror the player count so that they're always evenly numbered.

This really should have been in place for Hyena who Lotus says during the mission "hunts in packs".

Link to comment
Share on other sites

i made a suggestion for the hyena.

roughly said:

1. they attack in packs

2. they can superjump and wallwalk and hang at the ceiling to launch their missilie attacks.

3. having stamina, so that if its drained or shot down, hyena is forced to jump back to the floor again.

letting it even trigger different phases like after its groundattack it would superjump towards a wall, walk it up while shooting with the machine gun and randomly hang at the top of their heads shooting the long ranged missiles.

stuff like this could be added on all boss monsters.

Edited by Kronk
Link to comment
Share on other sites

Ahh a thread that was thinking just the same as I. As for "boss" fights, my ideas haven't gone that far. My ideas have only really gone over special regular enemies and how we can make them act different, changing the playing field and making us players think and change tactics. I only looked over a few enemies and what Devs could use as ideas for change:

1. Poisonous Ancient/Poisonous Crawler

I aside from being surrounded in a poison aura wouldnt 1 (or both) also drop/launch range poison AOE attacks? EI a glob of venom shot, when/where it hits creates a small poison field for a small amount of time.

2. Grineer Heavy Machine gunner

As a gorgon user myself I find these enemies a tad underwhelming in regards to their weaponry. Maybe they could have a "firing stance" where they root themselves into a spot and their attack rate rises drastically. Of course when on the move their firing rate is slow and they have access to that self AOE knock down attack.

3. Shockwave Moas

Considering their role, wouldnt a shotgun type weapon better serve their purpose? Of course slower rate of fire than their current

Link to comment
Share on other sites

Agreed the lore and epic raid bosses is what made World of Warcraft one of the best MMO games to date. I would like to see this game get on that level of greatness if not better.

Actually, what made it so "great" is how accessable it is. The raids are done by under 15% of the community, and 99% of players are clueless as to the lore.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...