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Changing Planetary Survival


Azzarain
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On Survival missions with outdoor environments such as Earth, Pluto, etc, the enemy factions can literally turn off the air. This seems more than a little bit odd, which is why it would help the immersion factor for these areas if they were changed. For example, instead of draining air, the enemies could pump poison gas (which life support would dissipate) or orbital fleets could be locking on to your location for an aerial bombardment (life support would disrupt their lock). Changes like this would make it feel less bizarre on the forest / ice tilesets. 

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Think we've got room to diversify Survival? air for ships and stations, but maybe, uh... "ship" style maps that are actually underwater bases, for the water-supporting planets? the other planets, obviously the air is held in by force fields.

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