kLai Posted July 19, 2014 Share Posted July 19, 2014 (edited) DE, I think it's time that these mods scale off your maximum hp/shield instead of your base unmodded values seeing as how enemies start to do double and even triple digit damage through regular attacks, abilities or just inherent mechanics. It would give people a chance to get to safety once revived during later areas rather than get up and instantly down again. It would also make sense comparing the enemy hp/shield: Few thousand to tens of thousands vs our few hundred and barely breaking a thousand at most. In addition, their number of hits per second that we take from scaled AI weapons combined with 30/50/100 damage instances or ticks and pinpoint accuracy means almost no chance to react. Finally, it would give trinity a better buffer for casting blessing; during higher level defense or survival, if a frame takes a few hits, they're down and out, while not giving trinity the few seconds to cast blessing. If anyone else thinks otherwise, please feel free to list your pros and cons. Edited July 19, 2014 by kLai Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now