(PSN)Glericus Posted July 21, 2014 Share Posted July 21, 2014 Hello! Im a bit curious about this topic. I dont have the weakness in to consideration in these examples. Example 1: 2k blast 18% status I have 2k blast dmg on my penta. Will i therefore do 2k dmg to a infested, and knock them over 18% of the time? ------------------------------ Example 2 2k blast 2k corrosive 18% status Now I have a extra 2k corrosive, will I do 4k dmg to a infested and have a 18% chanse of knock them over and/or reduce armor? Or do I do 2k dmg and another 2k if that 18% status proc? And last bu not least, 18% is per enemy right? not per grenade This is a bit messy question. Link to comment Share on other sites More sharing options...
(PSN)Lexx_Rexx Posted July 21, 2014 Share Posted July 21, 2014 Status is the chance to proc the effect Link to comment Share on other sites More sharing options...
SgtFlex Posted July 21, 2014 Share Posted July 21, 2014 You should check the wiki under damage 2.0, it will be a bit more explanatory there Link to comment Share on other sites More sharing options...
Question
(PSN)Glericus
Hello!
Im a bit curious about this topic. I dont have the weakness in to consideration in these examples.
Example 1:
2k blast
18% status
I have 2k blast dmg on my penta. Will i therefore do 2k dmg to a infested, and knock them over 18% of the time?
------------------------------
Example 2
2k blast
2k corrosive
18% status
Now I have a extra 2k corrosive, will I do 4k dmg to a infested and have a 18% chanse of knock them over and/or reduce armor?
Or do I do 2k dmg and another 2k if that 18% status proc?
And last bu not least, 18% is per enemy right? not per grenade
This is a bit messy question.
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