Vaskadar Posted April 12, 2013 Share Posted April 12, 2013 (edited) I have compiled a list of images for areas that may need to be fixed if they haven't already. Hopefully this helps you guys out :) Collision of this model isn't per-poly or has no collision implemented. Enemy AI also gets stuck behind industrial fan thing and boxes on platform near reticule. http://cloud-2.steampowered.com/ugc/866090369337916577/AE0D1199EFA729787CF609B2A8AE5BA8FA58F2D9/ Collision of this pillar (in the large tile for capture missions on corpus space vessel) http://cloud-2.steampowered.com/ugc/867215957883892675/DAEBF3C222DC01D546E01CE2764E4A44C556C179/ Texture Fighting occurs in the upper section of the large four-lift-room http://cloud-2.steampowered.com/ugc/867215957887940961/E2D26C2B19B4788CEE63E352F0FB6FC37C1C7FFB/ Enemy AI gets caught on this fence corner where the reticule is pointed at http://cloud-2.steampowered.com/ugc/866090369356481682/A32D595DD58BFFF035A75DF18314775FB526E3EB/ Edited April 12, 2013 by Vaskadar Link to comment Share on other sites More sharing options...
Spookdade Posted April 12, 2013 Share Posted April 12, 2013 I just have a suggestion if it wouldn't be too hard to pull off. Instead of having the downed enemy squashed by a closing door and the mesh splays out all crazy like, I'm sure it was not intentional, you could simply have the door cut him in half and have one peace on each side of the door. You already have the animations for it just give the door the ability to do it. Though I will miss seeing the enemy pop up in the air after you reopen the door I think making the game more realistic is always the better chose. Link to comment Share on other sites More sharing options...
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