Playford Posted April 12, 2013 Share Posted April 12, 2013 Like the title suggests, it would be nice to see mods that change the mechanics of a weapon rather than just make the numbers slightly bigger. Each mod would be weapon specific, so a mod for the Braton can't be used on a Gorgon. Because these mods don't really make the weapon more powerful, they should get their own special slot that can't have other mods installed in it, they also cost no energy, and can't be upgraded. Examples follow, fell free to add you own. Weapon: Paris Name: Explosive Tip Description: Replaces standard arrows with explosive variants, these have lower damage on hit, but detonate after a 0.5s delay dealing damage and knockdown in a small AOE. Hitting the enviroment makes them act like proximity mines, self-destruct after 60s to prevent abuse. Weapon: Boltor (maybe rest of the bolt family?) Name: Homing bolt Effects: Bolts have a slight homing effect, making the weapon more effective at longer range, but bolts move slightly (5-10% maybe?) slower, and aim for center mass, so unless you fire at targets below you, headshots are unlikley. Weapon: Hek Name: Wall of pain Effects: Fires all shells at once. As you can imagine, this means massive damage per trigger pull but it also means lower ammo efficency with constant reloading. Weapon: Strun Name: Segmented barrel Effect: Single shells are fired in a burst. Basically, pull trigger once, weapon fires several times but ammo counter goes down by 1. The damage is spread out over a number of shots so it doesn't deal more damage. Benefits are lower recoil and better accuracy. Let me repeat that these are merely examples on how to change the mechanics of weapons, without making them better. How you aquire these mods is a different matter, should they drop like regular mods? Maybe they can be bought as blueprints? Or as rewards for special alerts? Discuss Link to comment Share on other sites More sharing options...
Sherbniz Posted April 12, 2013 Share Posted April 12, 2013 Actually, the devs confirmed mods like this in one of the Streams. :) Paris Explosive Tip will very well be a reality! Link to comment Share on other sites More sharing options...
pdxdubin Posted April 12, 2013 Share Posted April 12, 2013 Omg i agree with this. I know for certain in the live stream they talked about this, as you can find extra abilitys for your warframes which would be legendary rarity, or something like that. There were also other weapon mods that were above rare, that were currently locked, but already in the game. you just cant get them. I think i would like to come up with a few random mods for myself, i dont really like the weapon specific part though, you could not have too many of those. Here are some ideas. [ Bounce ] - Bullets have the ability to bounce to additional enemies once making contact. ( 1, 2, 3, 4, 5, 6 ) based on mod level. [ Shatter ] - A bullet has a small chance to explode in the barrel, creating a cluster of shrapnel. ( 3% , 7%, 12%, 15%, 20% ) per mod level. - Basically gives any weapon a chance to turn into a shotgun. - Turns shotguns into flak cannons. Link to comment Share on other sites More sharing options...
Playford Posted April 12, 2013 Author Share Posted April 12, 2013 I havent had a chance to watch the streams yet, and I havent seen these types of mods discussed before. It is nice thatsomething like this will be implemented regardless. Omg i agree with this. I know for certain in the live stream they talked about this, as you can find extra abilitys for your warframes which would be legendary rarity, or something like that. There were also other weapon mods that were above rare, that were currently locked, but already in the game. you just cant get them. I think i would like to come up with a few random mods for myself, i dont really like the weapon specific part though, you could not have too many of those. Here are some ideas. [ Bounce ] - Bullets have the ability to bounce to additional enemies once making contact. ( 1, 2, 3, 4, 5, 6 ) based on mod level. [ Shatter ] - A bullet has a small chance to explode in the barrel, creating a cluster of shrapnel. ( 3% , 7%, 12%, 15%, 20% ) per mod level. - Basically gives any weapon a chance to turn into a shotgun. - Turns shotguns into flak cannons. The idea here isnt to have the weapon do more damage, but to change the way a weapon acts. Basically Mods give advantages and disadvantages. what you listed are straight damage increases. Link to comment Share on other sites More sharing options...
neKroMancer Posted April 12, 2013 Share Posted April 12, 2013 They are coming. There was a topic on design council about this subject and the ideas for mod in that topic were extremely outlandish. DE already stated that they are looking into coding for these ideas. They are probably rare to ultrarare tier mod. Some could be common/uncommon. Link to comment Share on other sites More sharing options...
Naqel Posted April 12, 2013 Share Posted April 12, 2013 Current mod system can not support mods like these. Oh yeah, it can have them, but they will always lose out with mods that flat out increase an attribute, or otherwise provide more/better stats. Unless a rework to the system that drains all the excess 'power' from it is applied, I cannot see this made to work, short of making those mods cost 0 mod power points. Link to comment Share on other sites More sharing options...
Sherbniz Posted April 12, 2013 Share Posted April 12, 2013 (edited) Oh yeah, it can have them, but they will always lose out with mods that flat out increase an attribute, or otherwise provide more/better stats.Consider it a trade-off. Either you want pure power, or versatility. Kill one enemy really fast, OR deal AOE to a group with exploding arrows? Kill enemies faster in your line of sight, OR have the ability to get safe cover and kill enemies around corners with bouncing bullets. I think that should be the nature of those mods, they don't make an uber weapon even more uber, they make it... different. Also the devs stated you will be able to master a weapon (at level 30, reset to Unranked and gain a Polarity Slot of your choice), so that will allow you to carry any mods you'd want ANYWAY :) Edited April 12, 2013 by Sherbniz Link to comment Share on other sites More sharing options...
Kindar Posted April 12, 2013 Share Posted April 12, 2013 Cleave Your melee weapon now can hit one additional target, the range is slightly increased, but damage is reduced by 20%. Link to comment Share on other sites More sharing options...
GrandMasterV Posted April 12, 2013 Share Posted April 12, 2013 Unique mods means there will be only one mod in the game. So can't upgrade it, unique would not be smart. Ultra Rare and Extreme Rare would be better fitting for such a role. But yes hard to get some what unique capabilities is nice. Link to comment Share on other sites More sharing options...
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