Ced23Ric Posted January 10, 2013 Share Posted January 10, 2013 Oh hai, Currently, save for a few (delightful!) exceptions, the majority of tiles are vertical, 2D elements. There's a floor and there are walls. Yet, with Warframe's engine it is clearly possible to draw rooms with vertical space to fight in/on. The Capture room is probably my favourite tile so far, athough it could use another (maybe climbable) element in the middle to get on the walkways up top. I would really love to see more vertical playroom with future tiles. Scanning sectors is standard MO for cleanign rooms, adding the 3rd dimension would enrichen that experience a lot. Any tile where enemies can attack me from above and below aswell feels more thrilling than scan left to right and shooting them down in one sweep. Kthx. :) Link to comment Share on other sites More sharing options...
Rampart34 Posted January 10, 2013 Share Posted January 10, 2013 I could definitely get behind some more platforming like elements. Or just more opportunities to show off the in-game acrobatics. Link to comment Share on other sites More sharing options...
Sealgaire Posted January 10, 2013 Share Posted January 10, 2013 A tileset where the map generator actually placed the rooms one on top of another like a tower would be amazing. Maybe some kind of Corpus temple HQ or something. They would also work as ship maps, as the orientation of artificial gravity should be arbitrary. Actually it would make quite a bit more sense than the sprawling ship layouts we get currently. Link to comment Share on other sites More sharing options...
ParadigmFallen Posted January 10, 2013 Share Posted January 10, 2013 Oh hai, Currently, save for a few (delightful!) exceptions, the majority of tiles are vertical, 2D elements. There's a floor and there are walls. Yet, with Warframe's engine it is clearly possible to draw rooms with vertical space to fight in/on. The Capture room is probably my favourite tile so far, athough it could use another (maybe climbable) element in the middle to get on the walkways up top. I would really love to see more vertical playroom with future tiles. Scanning sectors is standard MO for cleanign rooms, adding the 3rd dimension would enrichen that experience a lot. Any tile where enemies can attack me from above and below aswell feels more thrilling than scan left to right and shooting them down in one sweep. Kthx. :) If they're going to do that, I'd think we'd need a more consistent ability to grap onto ledges. At present, it's a bit iffy, and I imagine it would suck for people to fall to their death due to a context error. Link to comment Share on other sites More sharing options...
Skarulf Posted January 10, 2013 Share Posted January 10, 2013 If they're going to do that, I'd think we'd need a more consistent ability to grap onto ledges. At present, it's a bit iffy, and I imagine it would suck for people to fall to their death due to a context error. Not to mention, not everyone quite has the art of the flip-jump down - especially considering the iffy defult binding for crouch and sprint, and the insanely bendy fingers required to hit them at the same time. Link to comment Share on other sites More sharing options...
The-Blacksmith Posted January 10, 2013 Share Posted January 10, 2013 (edited) I'll second this idea. Definitely need to see more environments in game. EDIT: Well okay, maybe not second it. But +1 whatever :P Edited January 10, 2013 by Lionsbane Link to comment Share on other sites More sharing options...
jowell24 Posted January 12, 2013 Share Posted January 12, 2013 Maybe even a part of the level where there is no gravity and you have to "fly" your way through that level part whilst defeating enemies. There could be new melee animations. Link to comment Share on other sites More sharing options...
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