Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Wall Running Needs Focus


Theseuskhan
 Share

Recommended Posts

Wall Running is a epic part of the game however sumwhat lacking. Ive got lots to smash out w beta but first thing i noticed was the problems w wall running. 

 

If the user has it set to Press Space instead of toggle it can be sumwhat unresponsive, 

 

A set wall pounce combo would be nicsh aswell. Perhaps even a roll manurove? 0_0

 

=) Loving the game anyway

Link to comment
Share on other sites

Wall running is just outright glitchy as hell and when you try out a new 'way' you have a hard time reproducing the exact same jump.

 

E.g. trying to wallrun from a box. Results will be from climbing it, wallrunning it, nothing happens etc. Or divekick jumping and touching a pole sending you into wallrun -> walljump and hitting something again. This is very cool but you can't reproduce the same jump twice in a row and that makes it kinda worthless as you cannot incorporate it wonderfully into your way of playing the game.

 

I mean sometimes you get a wallrun while running straight having the crosshair perfectly in the middle of screen instead of wallclimbing.

 

I know there are designated spots for wallrunning, but that is just half the fun. Everything starts falling apart when the space you have to run/jump becomes very small.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...