Babellon Posted July 28, 2014 Share Posted July 28, 2014 Yes I'm all for a difficulty slider, as the community really is split on this one... As it is now solo mode is just a tad too much, difficulty should also scale if you are 1 or 2 or 3 or 4. I do believe WF is a casual game, I have fun playing and relaxing I don't want this to be stressful and irritating hence we need a slider. Agreed, I think if both sides of the aisle came together and put forth a viable suggestion to this effect we may be on to something that would answer an age old problem the entire community has encountered in the game. Link to comment Share on other sites More sharing options...
Wiegraf Posted July 28, 2014 Share Posted July 28, 2014 (edited) And I don't want to stand in the middle of the room one shoting everything or running through an empty map because mobs don't spawn, or have 25 mobs and speed run every mission. Now a solution to this would be having a scaling slider that any player can adjust to the difficulty level they desire. it would have to be ratio'd according to the size of the group. But this would give you the option to easy mode maps, and me the option to play at the level I desire. Have unlockable difficulty settings for missions : once you clear the star chart completely, you get the option to run "Hard Mode" versions of each mission which has all enemies scaled to your squad's conclave score in the same way it was scaled for the hive missions (enemies hit harder but have the same health / armor as their same level equivalents). Once a mission is cleared on Hard Mode, you get "Legend Mode" for that node which adds more elite enemies, adds new abilities to the bosses' movesets and increases the scaling by 10-25% from your squad's Conclave score. Edited July 28, 2014 by Wiegraf Link to comment Share on other sites More sharing options...
Babellon Posted July 28, 2014 Share Posted July 28, 2014 Have unlockable difficulty settings for missions : once you clear the star chart completely, you get the option to run "Hard Mode" versions of each mission which has all enemies scaled to your squad's conclave score in the same way it was scaled for the hive missions (enemies hit harder but have the same health / armor as their same level equivalents). Once a mission is cleared on Hard Mode, you get "Legend Mode" for that node which adds more elite enemies, adds new abilities to the bosses' movesets and increases the scaling by 10-25% from your squad's Conclave score. That is a good idea, apply that to every map right? instead of the one or two per planet it is now. "standard mode" = normal scaling, "hard mode" = elevated difficulty based on conclave, "legandary mode= more elite mobs, +% elevated above conclave rating. Then the nightmare maps, which could actually stay as is. and/or even have those scale to the same degree as standard/void/derelict maps. Unlockable through playthrough. Very solid idea. Link to comment Share on other sites More sharing options...
Wiegraf Posted July 28, 2014 Share Posted July 28, 2014 (edited) That is a good idea, apply that to every map right? instead of the one or two per planet it is now. "standard mode" = normal scaling, "hard mode" = elevated difficulty based on conclave, "legandary mode= more elite mobs, +% elevated above conclave rating. Then the nightmare maps, which could actually stay as is. and/or even have those scale to the same degree as standard/void/derelict maps. Unlockable through playthrough. Very solid idea. Yeah, I think "Nightmare Hard Mode" or "Nightmare Legend Mode" would be a bit too overkill. Especially since some Nightmare mode effects increase enemy damage and/or removes your shields; with the added damage, you'd have an army of one-hit killing, aimbot using Grineers. And yeah, applicable to all nodes. Edited July 28, 2014 by Wiegraf Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted July 28, 2014 Share Posted July 28, 2014 Yeah, I think "Nightmare Hard Mode" or "Nightmare Legend Mode" would be a bit too overkill. Especially since some Nightmare mode effects increase enemy damage and/or removes your shields; with the added damage, you'd have an army of one-hit killing, aimbot using Grineers. And yeah, applicable to all nodes. Yeah who even plays nightmare mode ? Got all the mods and never touched it again, some people like dying it seems... Link to comment Share on other sites More sharing options...
Babellon Posted July 28, 2014 Share Posted July 28, 2014 Yeah, I think "Nightmare Hard Mode" or "Nightmare Legend Mode" would be a bit too overkill. Especially since some Nightmare mode effects increase enemy damage and/or removes your shields; with the added damage, you'd have an army of one-hit killing, aimbot using Grineers. And yeah, applicable to all nodes. yea the nightmare modes probably should stay as is, they are already pretty tough. Link to comment Share on other sites More sharing options...
Rettycombine Posted July 28, 2014 Share Posted July 28, 2014 Yeah, I think "Nightmare Hard Mode" or "Nightmare Legend Mode" would be a bit too overkill. Especially since some Nightmare mode effects increase enemy damage and/or removes your shields; with the added damage, you'd have an army of one-hit killing, aimbot using Grineers. And yeah, applicable to all nodes. Don't forget the hitscan! Im totally fine with scaling as long as it has atleast has a limit for the armor, we don't even have armor-ignore weapons anymore since they removed Serrated blade in damage 2.0. Link to comment Share on other sites More sharing options...
Babellon Posted July 28, 2014 Share Posted July 28, 2014 (edited) I think it also important to look at rewards scaling too with this idea normal mode = standard mobs, standard drop ratios hard mode = elevated difficulty scaled to conclave score, 10% increase to rewards (xp,credits,resources) heroic(legendary)mode= scaled mobs +% above conclave score, 15% increase to rewards for groups, this would simply be a ratio of conclaves for hard and legendary mode- (hypothetical) 4 players, 1000 conclave rating- 4/1000=250*25%(mobs conclave rating), for heroic, for legendary, make it 4/1000*50%. or something a long those lines. % applies to damage output, armor, shields, number of mobs over all, number of elite mobs. This would give incentive to work at the harder modes, and reward players accordingly for the effort. Edited July 28, 2014 by -LTO-Malachi Link to comment Share on other sites More sharing options...
TaintedDream Posted July 28, 2014 Share Posted July 28, 2014 I don't know if 10%-15% increased rewards is gonna give anyone incentive to do those modes to be honest. The people who do it for the extra challenge will do it regardless, and everyone else won't bother with the heavily increased difficulty for such a small bonus. Better make it like 25%-40% or something Link to comment Share on other sites More sharing options...
Babellon Posted July 28, 2014 Share Posted July 28, 2014 I don't know if 10%-15% increased rewards is gonna give anyone incentive to do those modes to be honest. The people who do it for the extra challenge will do it regardless, and everyone else won't bother with the heavily increased difficulty for such a small bonus. Better make it like 25%-40% or something True, Im guessing at the whole scaling math personally lol, but thats why we have awesome developers who could do those numbers more appropriately heh. Link to comment Share on other sites More sharing options...
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