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Zephyr's Second Tail Wind Returns To Default Gravity


Maxscart
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Zephyr is a Warframe who has reduced gravity and a slower fall. Using one Tail Wind will propel you a pretty good distance and keep you in the air for a while, thanks to her attributes. However, when using another one, her attributes will revert to default and she will fall extremely quickly, usually making it impossible to use a third one (because of the cooldowns) and even harder to cover more distance than what you are falling at.

 

Would be nice if this was fixed, and every Tail Wind kept the reduced fall.

 

Shot in the dark posting this, but I hope it gets seen, since it takes a bit of fun out of her. Pretty disappointing for a Warframe who is supposed to fly.

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I've put on the Zephyr frame but as I'm leveling her on 2 forma I can't check the abilty at this moment. [Rank 5 2F]. But if you're right I'm gonna be &!$$ed for wasting a 2nd forma on her right now.

 

You don't need much to try out Tail Wind (only two mod points for a maxed one).

 

All her other abilities work fine, but it's a tad bit irritating to fall so fast, since the difference is quite noticeable.

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